An objective look at Cosmonautica along with some personal thoughts. "I like the idea behind Cosmonautica, but it is going to need a lot of work before I would willingly play the game for myself. Other than the constant crashing and broken gameplay elements, there is just too much downtime between the activities you do in the game. Whether you’re playing the game to trade or become a pirate to do a lot of combat, most of your time is spent looking at your ship and having time go by. I hope that when the game is fully released, there is more to it than setting something to happen and sit back and wait for it to complete."
Tom Chick - "It all comes down to one burning question I have while I’m waiting for stuff to happen in Cosmonautica: why aren’t I just playing Space Colony?"
A objective look at Cosmonautica along with some personal thoughts. Jordan says "I like the idea behind Cosmonautica, but it just wasn’t executed very well. The main problem with the game is that everything feels pointless and there is nothing to it. Most of your time is spent flying from station to station, and there isn’t much of anything to do while traveling except for watching your crew walk around the ship. After obtaining the best ship in the game, which takes at most 5 hours, there isn’t much of anything else to do in the game except continuing to fly around and gain money. It is also very easy as your crew never dies, morale is very easy to manage, and combat can be completely avoided."
EB:
"A self-proclaimed mash up of Elite and The Sims, Chasing Carrots’ Cosmonautica feels more like a hybrid of Fallout Shelter and Microsoft Excel. Largely eschewing space faring action and combat for trading and research, only the most patient players will find Cosmonautica enjoyable to play."