TF2's Robin Walker shares his opinion on Instant Respawn servers.
I "disapprove" of this story. This isn't news.
Yes it is. I agree with Robin Walker's gameplay philosophy. Instant respawn really screws with the map balance and just ends up in stalemates. The 15-second respawn allows for adequate time to capture a point before reinforcements arrive, thus keeping things flowing. People play instant-respawn servers because they don't like waiting, but the small wait actually makes a big difference in the gameplay and is there for the better. The only scenario I can think of where instant-respawn can work is on CTF maps.
I also have to agree with Robin, the timers are so key to the map's balance that removing them really screws with outcome of a match. It can work fine with certain custom maps, but for the valve created ones it usually doesn't work. I approve - It's news to me ^.^
i also agree with Robin. Vanilla servers ftw.
blahhhhhh i loved the respawn time, pure domination. then people just rape instant respawn and switch classes to lame you in any way possible =\
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.