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170°

10 Reasons Why Nintendo Is The New Apple

PseudoSavant is running a list of ten reasons why Nintendo is becoming the new Apple.

"After watching Nintendo 's success as of late I came to a realization; Nintendo is becoming the new Apple. Here are ten reasons why I think so.
...
#4 Both companies focus on a lot on first-party accessories for their products
#5 They each have a history of developing a platform where only first-party products do very well
#6 They will launch competing products to major partners products (Apeture/Final Cut Pro/Shake vs Adobe, iWork vs MS Office, Wii Music vs Guitar Hero/Rock Band)..."

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pseudosavant.com
Real Gambler5545d ago

I was thinking: "this will be stupid"
But came out: "Well, not bad, lots of though behing each points..."

chanmasta5545d ago (Edited 5545d ago )

Hey those people who reported this!
What picture other than Apple & Nintendo logos could go better for a story thats about Apple & Nintendo???

peskypescado5545d ago

It was always that picture, but the first one I uploaded was a PNG and the server kind of screwed it up so it looked bad. I made a JPG version and it looks a lot better.

Adamalicious5545d ago (Edited 5545d ago )

I wholeheartedly disagree with the sentiment of this article. Also, how can Nintendo be the new Apple? Who is the old Apple? Isn't Apple still Apple?

kurochi5545d ago (Edited 5545d ago )

over-charging for old technology?

even though Apple's PC are fairly good. I was referring to the I-pod/i-phone crap.

Adamalicious5545d ago (Edited 5545d ago )

Because the technology in the iPhone is so old? That's probably why everyone wants one - because they've seen it before. ;)

Mr Fancy Pants5545d ago

Nintendo and Apple are all about novelty.

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70°

Call of Duty killed Guitar Hero but the world is ready for its return

The Guitar Hero franchise died in the wake of Activision's lust for Call of Duty, but we should be dusting off those plastic guitars for a new Guitar Hero game.

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theloadout.com
Thundercat77194d ago

Guitar Hero was good. The problem was Activision started creating many versions. Guitar Hero had the every one year cycle like COD and people felt they were being robbed.

myfathersbastard194d ago

It was even worse then that. My roommate and I were big into rock band. Had a concert sized sound system for it in the shop. Both rock band and guitar hero were doing a yearly release yeah, but then also doing song packs and band packs every other week almost at one point. AND releasing them on physical disc. Before we stopped we had litterely dozens of discs for different songs and bands. They just never stopped coming out. People can only handle buying so much for 1 game.

Ra3030194d ago

Why in the hell would one want to spend time to learn a button mashing order when you can lean to play a real guitar in the same time frame.

130°

Rock Band Doesn't Need Plastic Instruments to Work

TheGamer Writes "Harmonix has proven plenty of times it can make Rock Band work without instruments."

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thegamer.com
Christopher269d ago

I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.

isarai269d ago

"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played

LucasRuinedChildhood269d ago (Edited 269d ago )

"trying to make do in a way it was never meant to be played"

I disagree. The accessories were a fun gimmick (and very marketable) but they were added AFTER the genre had been well established with games like Frequency and Amplitude (both also made by Harmonix).

The gameplay formula is different on a controller - there's a focus on switching lanes and contributing to all of the instruments.

Never played Frequency, but Amplitude and Rock Band Blitz were really good. I would love to get more of that kind of game. It's basically a different part of the genre, and stands on its own.

isarai269d ago

The insurmountable difference in popularity between Amplitude and Rock Band proves my point

LucasRuinedChildhood269d ago (Edited 269d ago )

Popularity isn't proof of quality. If it was, then Harmonix wouldn't be making music for Fortnite now. lol. Our disagreement wasn't over which one is more popular. Amplitude and Blitz just aren't "torture" to play.

Rock Band 4 and Guitar Hero Live failed to revive their sub-genre, and Rock Band 4 caused Mad Catz to have to file for bankruptcy. Doesn't mean that instrument-based music games are bad.

It does mean that there's too much overhead and risk for anyone to take a gamble on a big budget game that needs instrument accessories now though.

For the genre to thrive, for now, it needs to do so without the instrument accessories. That's just a fact, unfortunately.

VR games like Beat Sabre (a new sub-genre) and traditional music games make more sense and are more viable right now.