The introduction of mod monetization on Steam's dedicated platform Steam Workshop has caused quite the discussion, enough to prompt Valve Managing Director Gabe Newell himself to sit in a coffee shop for two hours in order to answer questions and address worries of the fans in a Reddit AMA.
10,000 reasons to keep it.
Oh please, the goal of all this is to better themselves not mods.
I miss the old Valve
I agree this is good for the modders because they can now get something for their hard work (those who actually worked hard on their mods).
However, this is not the way to support them. Building a pay wall in front of something is NEVER a good idea! I agree with the statement above, a donate button is a much better solution. It's a way to keep both sides happy, with modders getting rewarded for their work while still allowing everyone to experience mods for free.
Get real Valve. You're already making enough money with CS:GO and TF2 skins.
Valve its been greedy nothing more $10.000 for them ,because they recieve 75% not the other way,the modder gets 25% if the publishers let him.Mods were always free Valve ruin it for greed!
This is feeling a lot like Nintendo's Youtube program. They say it's supporting certain people and helping creators, but it's restrictive and helps the parent company more than the contributors. It's a tax where the money ends up helping someone else.
Valve doesn't even directly influence the creation of the mods. If they want to charge for modding assets then fine, but someone who creates their own mods and code should get the money. Allowing people to directly donate to creators is acceptable, but Steam should just stay out of monetizing mods. Anytime you have monetization and ownership rights things get nasty.
Between Greenlight and now profiting from mods Valve is creating a toxic environment for content creators. It's business gone awry.