Dungeons II Review | Hooked Gamers

The “borrowing” of ideas could be considered the staple of the entertainment industry. Whether it is film, music or games, few things ever created are new or original. There is a Dutch saying that plays right into this. Roughly translated it goes something like “It is better to steal something properly than to invent something poorly” which is usually a little more apt than the elegant but overly polite English equivalent “Imitation is the sincerest form of flattery”. For Dungeons, developer Realmforge stole poorly when they tried to give a new spin to Dungeon Keeper’s brilliant “evil is good” gameplay. It wasn’t a bad game, it simply wasn’t the game people expected and the scores reflected that disappointment.

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