Rock Band 2: Website is Live, plus Original Disc Import Information

Alan Tsang of PS3Fanboy says,

"We mentioned before that Rock Band 2 will allow players to "export most of the Rock Band disc tracks and upgrade them into Rock Band 2 gameplay." Most means not all. So what tracks are excluded? Joystiq got a chance to talk to senior designer Dan Teasdale, who said the final list of importable songs is still up in the air, due to licensing issues. Apparently Harmonix had to re-license all of the tracks from the first Rock Band. Sources are saying the number of songs excluded will probably be around 2 to 3. This is speculated to be caused by the new exclusivity deals with Guitar Hero: World Tour.

The official Rock Band 2 website has also been opened. No new information, but there are a couple of IM icons and wallpaper. The website also allows you to pre-order the game on the Xbox 360 on Amazon, but a quick look around also leads a pre-order for the PS3 version, including the Special Edition which includes the instruments. We did notice the Special Edition is has a release date listed as October 19th while the game by itself has it listed as November 30th, but these dates are probably inaccurate. The 360 Special Edition, which already has a confirmed release date of September, also has the release date listed as October here."

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cool85614d ago

disseminated in Kids of America. Jeez what where they thinking putting the Muffs version on their,they ruined a good song..

RevN8r5614d ago

Some sites online are saying it's one of the more fun songs in the game. I'd tend to agree with you, though. If it's not the original, it's just unoriginal.

outlawlife5614d ago

its cool they are supporting the old product but the game disc by itself is kind of a jip if it sells for 60 dollars....it really hasn't changed aside from new songs

and this music game trend needs to stop...its getting way too expensive


Rock Band Doesn't Need Plastic Instruments to Work

TheGamer Writes "Harmonix has proven plenty of times it can make Rock Band work without instruments."

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Christopher338d ago

I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.

isarai338d ago

"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played

LucasRuinedChildhood337d ago (Edited 337d ago )

"trying to make do in a way it was never meant to be played"

I disagree. The accessories were a fun gimmick (and very marketable) but they were added AFTER the genre had been well established with games like Frequency and Amplitude (both also made by Harmonix).

The gameplay formula is different on a controller - there's a focus on switching lanes and contributing to all of the instruments.

Never played Frequency, but Amplitude and Rock Band Blitz were really good. I would love to get more of that kind of game. It's basically a different part of the genre, and stands on its own.

isarai337d ago

The insurmountable difference in popularity between Amplitude and Rock Band proves my point

LucasRuinedChildhood337d ago (Edited 337d ago )

Popularity isn't proof of quality. If it was, then Harmonix wouldn't be making music for Fortnite now. lol. Our disagreement wasn't over which one is more popular. Amplitude and Blitz just aren't "torture" to play.

Rock Band 4 and Guitar Hero Live failed to revive their sub-genre, and Rock Band 4 caused Mad Catz to have to file for bankruptcy. Doesn't mean that instrument-based music games are bad.

It does mean that there's too much overhead and risk for anyone to take a gamble on a big budget game that needs instrument accessories now though.

For the genre to thrive, for now, it needs to do so without the instrument accessories. That's just a fact, unfortunately.

VR games like Beat Sabre (a new sub-genre) and traditional music games make more sense and are more viable right now.

LucasRuinedChildhood337d ago (Edited 337d ago )

*"If quality is always proved by popularity, then Harmonix wouldn't be making music for Fortnite now."

Yi-Long338d ago

I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.

People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.

But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.

So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.

A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.

dumahim337d ago (Edited 337d ago )

The only issue I ever had with any of the hardware was the drum pedal on the original rock band set stared to crack in half. The reason I, and other friends I know who played, lost interest is they weren't putting out new tracks that we were interested in anymore. I think earlier this year I looked through the releases for the last 2 years or so, and there was maybe 3 songs I would have bought.

slayernz337d ago

Yeah I had this happen too with my drum controller, I ended up attaching a metal strip to it which fixed it up nicely.

sinspirit338d ago

Can it work? Yes. Does it compare? No.

monkey602337d ago

Bust a Groove, Gitaroo Man and Parrapa the Rappa were such good games. Neither needed any extra peripherals

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My Kids Stole My Controller: Chapter 3 – Junior Gaming

Player 2's long-form feature about kids and video games continues with a look at introducing toddlers to games for the first time.

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Why the Guitar Hero and Rock Band Series Failed

Music rhythm games dominated the video game market in the mid-2000s. Unfortunately, the genre would fall from grace shortly after finding success.

darthv721290d ago

More like faded away than failed. Failed implies it was new and didnt take off... that is not the case. Rhythm games were hugely popular but the lights dimmed and the show is over.

You would think the current situation would cause a resurgence but im actually seeing more people picking up real instruments and learning to play. My son is one who started out on GH and now he plays real guitar.

1290d ago Replies(1)
toxic-inferno1290d ago

I also got into playing guitar through Guitar Hero and Rock Band. And I know at least three other people who did the same.

Still get Rock Band out a few times a year. I really don't think you can say it failed when they're still bring out DLC every week! They must be making enough money from it to keep the licensing going!