Alan Tsang of PS3Fanboy says,
"We mentioned before that Rock Band 2 will allow players to "export most of the Rock Band disc tracks and upgrade them into Rock Band 2 gameplay." Most means not all. So what tracks are excluded? Joystiq got a chance to talk to senior designer Dan Teasdale, who said the final list of importable songs is still up in the air, due to licensing issues. Apparently Harmonix had to re-license all of the tracks from the first Rock Band. Sources are saying the number of songs excluded will probably be around 2 to 3. This is speculated to be caused by the new exclusivity deals with Guitar Hero: World Tour.
The official Rock Band 2 website has also been opened. No new information, but there are a couple of IM icons and wallpaper. The website also allows you to pre-order the game on the Xbox 360 on Amazon, but a quick look around also leads a pre-order for the PS3 version, including the Special Edition which includes the instruments. We did notice the Special Edition is has a release date listed as October 19th while the game by itself has it listed as November 30th, but these dates are probably inaccurate. The 360 Special Edition, which already has a confirmed release date of September, also has the release date listed as October here."
TheGamer Writes "Harmonix has proven plenty of times it can make Rock Band work without instruments."
I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.
"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played
I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.
People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.
But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.
So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.
A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.
Bust a Groove, Gitaroo Man and Parrapa the Rappa were such good games. Neither needed any extra peripherals
Player 2's long-form feature about kids and video games continues with a look at introducing toddlers to games for the first time.
Music rhythm games dominated the video game market in the mid-2000s. Unfortunately, the genre would fall from grace shortly after finding success.
More like faded away than failed. Failed implies it was new and didnt take off... that is not the case. Rhythm games were hugely popular but the lights dimmed and the show is over.
You would think the current situation would cause a resurgence but im actually seeing more people picking up real instruments and learning to play. My son is one who started out on GH and now he plays real guitar.
disseminated in Kids of America. Jeez what where they thinking putting the Muffs version on their,they ruined a good song..
its cool they are supporting the old product but the game disc by itself is kind of a jip if it sells for 60 dollars....it really hasn't changed aside from new songs
and this music game trend needs to stop...its getting way too expensive