240°

Ed Boon Teases Story Pack DLC for Mortal Kombat X

Twitter is a great place to keep in touch with celebs, musicians and even game developers, one game developer who is extremely active on Twitter is Ed Boon. Ed occasionally answers questions from Mortal Kombat fans about characters, tournaments and DLC. Today was no different as he answered a question about NPC’s in the story becoming playable characters.

lastking953295d ago

I KNEW IT!!! I F***KING KNEW IT!. That's why the story was so short and had a cliff hanger ending with things left to be done. Honestly if it's paid dlc NRS can kiss my ***. They've been micro transaction dlc crazed for mkx, i knew this was gonna happen that's why im not buying any dlc, I'll wait for the komplete edition.

crusf3295d ago

Calm your tits. He was joking.
You really don't know ed boon do you.

Dhampir3295d ago

Ed Boon doesn't really treat his twitter like a marketing tool. He teases and trolls people with it. Like when he put up a picture of the MK blu-ray with Spawn. Everyone thought he was teasing Spawn.

Hotabang3295d ago

ed boon uses his twitter as teasers many times (sometimes he does it within a troll post sometimes he just trolls).

NRS said that the story was longer than mk9, so it could be possible, or else theyre just lying.

CorndogBurglar3295d ago

What was left to be done? Having a cliff hanger ending doesn't mean anything. MK9 did it too. It just helps to set up the next game. Many games do it.

But seriously, the story wasn't as good in this one as MK9 so for a lot of it i was in a party talking to friends, so i probably missed some things.

I'm not trying to call you out or anything, but what was left unfinished?

lastking953295d ago (Edited 3295d ago )

Well lets see, Kitana mournful variation was not told at all. Something like that should be in the story. Other variants as well such as Johnny Cages. At the beginning it was looking like he's get more control of his power. I thought it would led to training (like his mk9 ending) and boom the stunt double is born.....Nope. Got a 20 year time skip instead! Lui Kang and Kung Lao Kitana still undead yet their primary costumes are old alive versions??? Wtf? The events of the mkx comic should have been this game and how people got these random variants should have been told in the story.

Why are Lui kang and Kung lao old?
Why does Kitana have jades weapons when she's dead herself?
How can Johnny make yellow slime clones?
When and how did Kano get his cyber heart?
Is Cyrax dead like Sektor?
I can go on.

3294d ago Replies(1)
madara0sama3295d ago

This is more likely a ruse by the ruse man Ed Boon.

CyrusLemont3295d ago

Really disappointed I spent so much money on half a game.

Fireseed3295d ago

Who knew that 3 out of 25 characters was "half a game"?

CyrusLemont3295d ago

I was being super dramatic, it's N4G shhhhhhhhhhhh haha

NovusTerminus3295d ago

Just bring back Smoke... I miss playing him...

Dhampir3295d ago

Smoke is dead. That is Enenra!

Snookies123295d ago

Then bring back Enenra lol.

IIFloodyII3295d ago

People make it way to easy for him to troll. Don't ever believe what he says on Twitter, most of the time it's not true and he's just saying it so he doesn't accidentally reveal anything.

Show all comments (19)
100°

Ed Boon responds to the NRS animation discourse online

Within the dynamic realm of interactive gaming, NetherRealm Studios (NRS) stands as a source of both excitement and contention, with discussions spanning visual aesthetics and kinetic animations. Since the debuts of Injustice 2 and Mortal Kombat 11, the studio’s visual evolution has been nothing short of remarkable. An evolution that becomes most apparent in the refined portrayal of character facial models, enhancing both their visual appeal and their ability to authentically render the intricacies of Black skin across various lighting conditions. However, in the midst of this progress, one aspect remains a challenge—the attack animations—an ongoing Achilles’ heel within the domain of NRS games.

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rushdownradio.net
abstractel239d ago (Edited 239d ago )

My personal opinion would be that they focused less on juggles and more on grounded combos so sticking out a poke and it continues to juggle an airborne enemy should go away. It just looks silly. I love MK and Tekken, but this aspect has always been silly to me. It still has some great looking combos, but the air juggles just makes the animations reset, making those specific combos look stiff.

SF has some of these air juggles, but not nearly as much. I'd much prefer their combos combos which are generally more grounded. I don't think the animations are bad in MK in any way, it's the way they are implemented in gameplay in the juggle state.

MK1 is still a day one for me, but fixing this issue would make a lot of people complain less about MK1's animations.

60°

Talking Mortal Kombat 1 With Ed Boon And Thiago Gomes

During SDCC I spoke with Ed Boon and Thiago Gomes about Mortal Kombat 1 as part of a Roundtable.

70°

Ed Boon Wants Two Mortal Kombat Characters In Super Smash Bros

Ed Boon shares his choices for which Mortal Kombat characters should appear in the next Super Smash Bros. game should a crossover happen.

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gamerant.com
2moda5gamer301d ago

No surprises here, Scorpion and Sub-Zero.

Redgrave301d ago

For Smash.....?

Unsure if misread title and requesting MK1 appearance or