Imagine playing chess, having only just learned how the pieces move, and you’ll have an idea what it’s like to dive into Gratuitous Space Battles II cold. There is a complex system of relationships at work under the surface of this laser light show, thorough evaluation would probably take many years and training in The Art of War. As a strategy Padawan, what I can do is tell you how the game attempts to introduce itself and these systems, so you can decide if you’re up for the long, hard road to mastery.
The designer and developer of indie PC car-factory sim Production Line (now in early access) talks about the design for the upcoming vehicle QA and car defect feature.
Twnetieth! developer blog video for Production Line: http://www.positech.co.uk/p... This is an in-development PC isometric management/strategy/tycoon game coming some time in 2017. Its is effectively 'car factory tycoon', and the player has the role of designing a giant car factory, working to bring down the cost, and up the production of modern cars.
Encourages 'peaceful gameplay'