Jorge S Fernandez: "The Slenderman craze kind of came and went with little fanfare, which is a bit of an allegory for the silent stalker himself; Conceptualized in 2009 by a Something Awful forumer, Slender Man became a cult hit across the internet, eventually making his way to several multimedia appearances, including the first videogame Slender: The Eight Pages. But as with all horror icons, the frightening appeal of Slender Man has diminished along with the fanbase as they move onto the latest horror fads (in the case of videogames, that title undoubtedly goes to Five Nights at Freddy's and its subsequent sequels)."
Beware the Slender Man, as the VR port of Slender: The Arrival steps onto Meta Quest, PSVR 2 and PCVR headsets this Spring.
VGChartz's Lee Mehr: "Slender: The Arrival is a frustrating horror game in that it's easy to complement specific elements while disliking the core conceit. I may have found Slender's origins to be flawed from the start, yet I'm also left commending a full-fledged game rising out of creepy pasta threads. If nothing else, it's a sign of earnest appreciation from unexpected source material. But when I feel more legitimate tension from linear sections than repeated trial-and-error collecting bits – i.e. the series' main identity – I can't help but feel something is fundamentally lacking. The 10th Anniversary Update showcases Blue Isle's sedulous care in honoring the past, but it's nevertheless tainted by a game trying to pad out a one-trick pony."
Kind of a shame how quickly this game fell off after it's popularity. It even got a movie faster than any other horror game of the last decade. Still an interesting concept and design for the cryptid.
Overpriced imo. I bought the OG for like $2 lol! No co-op til next year either I believe.
WTMG's Leo Faria: "This brand new 10th anniversary remake of Slender: The Arrival might be an impressive visual overhaul of what was once a cheap-looking horror game, but at its core, it’s still the same janky and frustrating walking simulator released ten years ago. It may be a cult hit in the horror gaming community, but I didn’t find it very scary, nor compelling. I will give Blue Isle Studios credit for showcasing what Unreal 5 can provide to smaller games and teams, but sadly, mechanic-wise, nothing else of importance has been added. If you haven’t liked Slender: The Arrival back then, I doubt this overhaul will convince you otherwise."