Adam Kharatian writes, You’ve likely read articles in the past filled to the brink with tears of writers desperately pleading for a unanimous boycott of titles featuring paid downloadable content upon release. This isn’t one of those. It is simply a summary and analysis of how the standard business model for game releases has changed over the past few years. We won’t go into specifics and numbers, but instead explain the general mindset of publishers with the exception of a select few still struggling to fight the delusion of gamers “wanting” to pay more for games. At this point, $60 is what you pay for bare bones, what was once called a demo.