Adam Kharatian writes, You’ve likely read articles in the past filled to the brink with tears of writers desperately pleading for a unanimous boycott of titles featuring paid downloadable content upon release. This isn’t one of those. It is simply a summary and analysis of how the standard business model for game releases has changed over the past few years. We won’t go into specifics and numbers, but instead explain the general mindset of publishers with the exception of a select few still struggling to fight the delusion of gamers “wanting” to pay more for games. At this point, $60 is what you pay for bare bones, what was once called a demo.
I wouldn't go so far as to say we are paying for demos but it's getting there.
Yes why sell a complete game for $60 when you can charge that with 30% ripped out to be sold as dlc later on for a further 20-40$. Easy money.
bloodborne came with no day one DLC so there you go.
I dont understand this "$60" thing.
Because where I live, brand new released games dont sell for $60, nor does it in the rest of the world but America.
So why do people keep saying games cost $60 if its just for a single country?
You think $60 is bad, try paying what we in the UK have been paying fr games. £50-£55 a game works out at approximately $75-$80. Rip of central over here mate