Unity 5 Now Supports EISKO’s Character Physically-based Shading

EISKO today announced the release of its Character Physically-Based Shaders (CPBS) package for Unity 5 on the Unity Asset Store, offering developers a high performance and cost-effective solution for creating more lifelike characters that react perfectly to environment lighting.

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Crazyglues1748d ago (Edited 1748d ago )

This video really shows it off much better, how it all works and how it all comes together -

It really is an amazing game engine..

JoeMcCallister1748d ago

That really is some solid animation - the Asset store, while having some garbage has some seriously impressive stuff in there and it's really cool that if you've got the knowledge and a bit of cash for assets you can be fairly on par with some of the "big" releases. Very cool time for gaming.

Tales RPG addict1748d ago

AS an up and coming Indie Developer i think it'd be nice if the newest version of Unity would work with Blender 2.74. I only say that since i use Blender on a regular basis.

maybelovehate1748d ago

It does work. You can export and import but you will have to adjust most of your shaders depending on how they were created and what export method you used. Latest version of blender gives you a lot of options.

WizzroSupreme1748d ago

That guy looks like he's having current-gen zipper trouble.