Dark Souls was about the futility of life, or rather, immortal life. Trapped in their personal prisons amongst the ranks of crazed, Hollowed Undead, the tired souls and sad sacks mocked the player for fighting against an unbeatable fate. Dark Souls was so defeatist and grim that even the game’s most brightest and optimistic soul had been driven to madness. To live in Lordran is to suffer, and better to lie down and die than battle against an seemingly invincible force. Bloodborne couldn’t be any more different. Where past From Software games believed a good defense was the best offense, Bloodborne transforms the player into a whirlwind of violence. The time for fatalism is over. The dark cobbled streets of Yharnam will run red with blood.