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TeamXbox: Ghostbusters Hands-On

Movie games. Why are they so bad in general? Is it because they're cranked out in too short of a period of time to coordinate their release with the films they are interpreting? Is it because movies just don't translate well? Is it because expectations are low, and developers don't try hard enough, knowing their game is guaranteed to sell a certain if small amount, at least enough to cover their nut. The answer to all those questions is: probably.

But all you have to do is look at Terminal Reality's new Ghostbusters: The Video Game to see someone making a movie game that actually seems to get it.

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