Bloodborne’s success was a forgone conclusion, but how did From Software’s bizarre baby get so much love when it breaks all the rules?
Excellent article, absolutely nailed it. One thing I would add -well two things really. The sense of dredd that the game evokes, because it doesn't matter how may times you level up, you could still get killed by a grunt. And then there's the risk vs reward when it comes to carting around 30,000 souls (aka blood echoes) that you need to level up... especially when you get killed by that grunt... again... when you're on your way to picking up your blood echoes that you dropped the last time he killed you!
I disagree with the authors assertion that the graphics are not that great just kinda serviceable. I think BB looks darn nice it has a great eerie art style with great effects like thick fog which just adds to the mood, its a very atmospheric game. He also said it wasn't detailed. I dare u to put the Bone Ash outfit on and look at your character up close and still say its not detailed. There maybe some muddiness here or there but its a great looking game.
Yea, I don't have the game but have seen some amazing screens on GAF.
It's a console game. If your idea of details is the PC's version of Lords of the Fallen with texture resolutions that are so high that intricate tiny carvings in your armor just leaps off the screen, then no, Bloodborne is not detailed. But if you compare Bloodborne to Dark Souls 2 Remastered then the generation gap is clear. Plus FROM has never been know for their technical mastery, these guys are designers and in that aspect they hit a home run on this one.
@Bolts You really need to learn the difference from visual art and graphics.
lol "it's a console game" what does that mean? dude, I assure you that you can see more details in galahad's mustache than anything you have seen on your PC.
I agree, its rare that you see level design with detail absolutely everywhere. The locations are so thick with atmosphere to the point that Bloodborne is the first game in a very long time to creep me the f out regularly while playing. The enemy visual design is also off the scale, its amazing how they managed to make things look so disgusting and beautiful at the same time. Technically the game could have been better, some anti-aliasing would have been great, but its not always the technical side of thing that is important. Okami on the PS2 for example still looks amazing.
Graphics and art style are two separate things. Graphics-wise, it's no technical showcase for the PS4. The game's art style is doing most of the work in presenting the game visually, quite similar to how games like Tearaway, Rime, and No Man's Sly work.
I LOVE Bloodborne ... it's like a 2D Metroidvania perfected in 3D. Well except platforming but everything else is here. Amazing game.
I always consider the soul series/BB to be more in line with a modern day castlevania
Yeah this game is awesome I just beat the shadows of yarhnam and it was intense but this game is one of the best expiriences I have had in years
Bloodborne is worthy of being an exclusive. Amazing Rpg game. So damn addictive.
I think having boss fights that are actually FIGHTS is my favorite thing about Bloodborne. It feels like the skills I went out and improved upon matter, and it's why I beat it. Not because it was a cinematic, or QTE.
The Hunter fights are so fun and dungeons and pvp will keep this game going for a long time. Plus i miss so much in story mode.
"If Bloodborne were a food it would a medium-rare steak: rich with blood and untainted by unnecessary condiments. This, my friends, is some delicious gameplay." My favourite food. Well that explains why I cant put it down. Plus all the talk is about the difficulty on this game, but its the level design that stands out for me. Everything is built like a maze. Its not open world, and its not linear. Its both, and its built like a real town would be. Everythings interconnected and if you wanted to (based on my brief experience) rather than travel by checkpoints you could run all the way through from where you came across your first enemy to where you died at the latest boss and not experience a loading screen. Maybe that changes with dungeons or different areas later, and certainly you have to load to go to Hunters Dream but I know I can physically walk from the area where I fought The Cleric beast to Father Gascoyne to Vicar Amelia without loading. I like Lamp, but I like shortcuts more.
1 thing for sure STOP MAKING TUTORIAL THAT MAKE US GAMERS LOOK LIKE A FUCKING IDIOT because we're NOT!!
You'd be surprised....
Not everyone who plays this has played these types of games or even games before (we all had to start somewhere), maybe they should have a choice if the tutorial is used or not.
7 lessons from bloodborne to other AAA games 1. No day one dlc and season passes are a great thing 2. Learn to respect a gamers intelligence and let them figure things out themselves, we're not idiots. 3. Gameplay, atmosphere, scope, length and graphics when blended smoothly make a damn good game. 4. Stick to your guns, don't cave on your vision for a game just to appeal to a wider audience, it usually ends up in a watered down game. 5. Freedom and linearity can actually work well together. 6. The games of the present has softened gamers. 7. There are a lot of masochists out there.
Damn you bloodborne! I will never be able to enjoy a formulaic Ubisoft game again. Ignorance is bliss.
Other than the opinions on the games looks this was a good article, I personally think the game looks amazing. I think the game looks great on a technical level but then once you throw in the superb art design you are left with a game thst leaves a real impression, thats how I feel anyway. Blimey, what an incredible game, I cannot put it down!
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