Everyone loves a trailer. Come E3 each year as the world watches the major companies pitch the best of what they have, we eagerly await the screen to fade to black and an anticipated or all new game to blow us away.
The gaming, film and television industries all love to make a fuss about the forthcoming trailer for their forthcoming product. There are trailers for trailers now, teasers for trailers for trailers, vines for teasers for trailers for trailers. It's quite absurd, but there are few better ways to get people excited.
Gamers will look back to the Legend of Zelda: Twilight Princess reveal of 2004 or the Halo 3 trailer for 2006 as prime examples of great video game teases, but they may also look to the Killzone 2 or Dead Island trailers as examples of how initially great trailers can be deceptive.
Making a great trailer is difficult, but one man has turned it into a job. Kert Gartner worked in the visual effects industry for 8 years, contributing to over 25 Hollywood films before deciding to turn his attention to small scale projects, eventually finding a home in the indie game community.
Random Nintendo shares Indie World highlights and impressions of Fez, There Is No Game: Wrong Dimension, and Aerial_Knight's Never Yield. Plus, The Great Ace Attorney, Microsoft's Switch on a shelf, and more.
With its unique visuals, wonderful soundtrack, and addicting gameplay, FEZ is as much fun to play today as it was nine years ago. Jes from Gaming Respawn reviews.
WTMG's Leo Faria: "In short, Fez is as good now as it has always been. The reason I call this version the best way to experience this indie game is mostly due to the perfect combination of the Switch’s portability and its screen being much larger than the Vita’s. This is easily one of the best indies ever made, and one of the most important games of the past decade. Even though a lot of younger players only know it due to its troubled development cycle and some post-launch controversies, Switch owners should definitely pick this game up. This gem took an eternity to arrive on the system, but it feels right at home on it."