Slender Man. He’s a cult icon that stirs up fear and has been the subject of controversy on numerous occasions. In 2013 it was time for Slender Man to terrify gamers, thus Slender: The Arrival was hit the PC. In 2014 it was time for consoles gamers to discover the fear that only Slender Man can stir up. Now here we are in 2015 and Slender Man is seeking his next victims as Slender: The Arrival lands on PS4 and Xbox One. In the past two years the horror genre has not been short on games and a lot has changed. Thankfully though, age has not wearied the Slender Man and Slender: The Arrival is still as scary and stressful as it was when it first released.
Beware the Slender Man, as the VR port of Slender: The Arrival steps onto Meta Quest, PSVR 2 and PCVR headsets this Spring.
VGChartz's Lee Mehr: "Slender: The Arrival is a frustrating horror game in that it's easy to complement specific elements while disliking the core conceit. I may have found Slender's origins to be flawed from the start, yet I'm also left commending a full-fledged game rising out of creepy pasta threads. If nothing else, it's a sign of earnest appreciation from unexpected source material. But when I feel more legitimate tension from linear sections than repeated trial-and-error collecting bits – i.e. the series' main identity – I can't help but feel something is fundamentally lacking. The 10th Anniversary Update showcases Blue Isle's sedulous care in honoring the past, but it's nevertheless tainted by a game trying to pad out a one-trick pony."
Kind of a shame how quickly this game fell off after it's popularity. It even got a movie faster than any other horror game of the last decade. Still an interesting concept and design for the cryptid.
Overpriced imo. I bought the OG for like $2 lol! No co-op til next year either I believe.
WTMG's Leo Faria: "This brand new 10th anniversary remake of Slender: The Arrival might be an impressive visual overhaul of what was once a cheap-looking horror game, but at its core, it’s still the same janky and frustrating walking simulator released ten years ago. It may be a cult hit in the horror gaming community, but I didn’t find it very scary, nor compelling. I will give Blue Isle Studios credit for showcasing what Unreal 5 can provide to smaller games and teams, but sadly, mechanic-wise, nothing else of importance has been added. If you haven’t liked Slender: The Arrival back then, I doubt this overhaul will convince you otherwise."