The Inner Circle podcast sits and chats with the director of the ID@Xbox program. To discuss the parity clause, no man sky, summer of arcade and the design of the games store. Check out the latest and discover why the parity clause is no longer an excuse for indie dev's.
Play as Polly, a silent girl on the run from her dark past in this neon-soaked psychological horror shooter.
The starting point for any creative endeavor is an idea. That idea is then built into an outline, fleshed out and turned into something so much more. In the case of video games, that old notebook often takes the form of a prototype. These prototypes are often kept under lock and key, hidden by creatives who dread to think what Johnathon Public would think of their broken toys. But sometimes these ideas need a fresh set of eyes to turn them into something more concrete. Or maybe an excited youngster, not yet ground down by the harsh realities of the industry wants to show everyone their great idea. Perhaps the idea didn’t pan out for a developer, and they want to share it with the world before walking away as proof of life, some kind of beacon indicating they’ve done something.
Game Rant speaks with ID@Xbox director Guy Richards about its continued work with independent developers and the overall growth of the program.
The fact is that of the 4 major players Nintendo, PlayStation, Steam and Xbox they sell by far the least of them, as well as fund the least projects compared to Nintendo and PlayStation.
And they brag about paying the devs as if they are doing them a favor by paying their bills owed to the devs and of course lets not talk about the 30% they take off the top. It's the devs supporting them, not the other way around, no other company would talk about it like this.
It's just self aggrandizement, it's super disrespectful to the devs and everyone involved.
Awesome, will attempt to add interviews with game developers thank you.