GamersNexus: "Consoles have long touted the phrase 'close to the metal' as a means to explain that game developers have fewer software-side obstacles between their application and the hardware. One of the largest obstacles and enablers faced by PC gaming has been DirectX, an API that enables wide-sweeping compatibility (and better backwards compatibility), but also throttles performance with its tremendous overhead."
At GameStack Live, Microsoft announced and released the new DirectX 12 Agility SDK, which delivers DX12 Ultimate features to a larger base. There will benefits for Xbox, too.
Pretty cool. Should help devs adopt more modern rendering techniques on both PC & Xbox rather than have to target old versions to cover the majority of their users.
DSOGaming writes: "NVIDIA has just released a brand new driver for its graphics cards. According to the release notes, the NVIDIA GeForce 451.48 WHQL driver adds full support for the DirectX 12 Ultimate graphics API. Additionally, this driver supports Hardware-accelerated GPU Scheduling when used with the Windows 10 May 2020 Update."
DSOGaming writes: "Microsoft has released the highly anticipated May 2020 Update for Windows 10. This Update brings support for both WDDM 2.7 and DirectX 12 Ultimate. Moreover, it packs some Xbox Game Bar improvements."
Crash restart lockup repeat. Windows. Wonder what will happen to people who take health advice from its creator.
As a note: WDDM 2.7 requires you to have updated drivers (which currently no official WQHL driver w/ support is available for Nvidia yet. Only development branch 450.xx). Also you need a 7th gen or newer Intel CPU w/ igpu, or a 10 series or newer Nvidia GPU, or latest AMD offerings.
Last time I update, the ethernet driver wasnt available so no matter what (even factory reset) I can't go online. The only way to update is to go online lol. Well I always wanted an offline laptop, so I guess got what I wish for :/
It looks like if you have an ADM setup with more than 6 cores, Mantle win. 6 cores and under DX12 wins. DX12 seems to set 6 cores as the limit at this stage with the drivers available. That, coincidently, is the number of core M$ has made available for X1 development.
Cant wait to see it tested on DX12 games. I really want to see FPS increases.
Good article. Nice to see low-end CPU tested. I want to see low-end GPUs tested.