games™ found out, using good old fashioned maths.
How do you judge greatness?
gThey settled on 6 key criteria:
First, the average score across the games media to establish a general level of quality.
Second, influence was judged on how impactful a developer’s games had been on the rest of the industry.
Third, they judged consistency; how good can a studio be if it produces a turkey every other year?
Fourth, regularity was judged based on how frequently titles were produced, likewise posing that developing high-quality games and content frequently is something that should be applauded.
Fifth, games™ awarded a score for innovation, as they value new thinking almost as much as anything else (bloody hipsters).
Lastly, and as something of a wildcard rating, they awarded a ‘cool factor’ score. Such a judgement is completely unscientific, but since some form of subjectivity cannot be avoided, it may as well be embraced transparently.
Ultimately every developer that made it into this 50 is here because games™ judged them overall to be among the very best, most consistent and most exciting game-makers on the planet, from small indie studios to large, triple-A blockbuster-creators.
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Play as Polly, a silent girl on the run from her dark past in this neon-soaked psychological horror shooter.
In Ratatan, groove-loving adventurers use the power of song and magical instruments to command armies of loyal Cobun companions.
Naughty dog and media molecule in the top five which are both sony owned studios. I thought naughty dog would be number 1 but i guess number 3 position is still good. I cant wait for uncharted 4 and then the last of us 2. Im quite sure those games will be amazing judging by naughty dogs history.