Phil Spencer has revealed on Twitter that Fable Legends could be the first DirectX 12-based title for Xbox One.
We need a release date and we need it asap.
The game looks really good.
I saw it at GDC. Looks okay but graphically not that great either.
I really wish they just made a proper Fable 4. Fable 1 was great, Fable 2 I actually thought was the best, and Fable 3 I didn't enjoy at all. I think Fable 2 had the dog. I'm not sure about this game at all.
I agree with this man, and we need it now!
Maybe they are wating for the E3 Press conference to say the Magic Words "... And you can downloaded, Now" Remember that Horizon 2 announcement, and then 2 months later was released
This is great news for xb1 owners, reports from last year made it seem like DX12 was coming to benefit xb1 much later in its life cycle. Seems it's a lot closer than originally thought. Hopefully it's everything it's been made out to be for xb1 as it is for PC. I may just have to pick up an xb1 in time for it :D *edit* @disagree... so, it's NOT great news for xb1 owners?
It will definately improve alot of games. Will it be magic and drastically make the xbox more powerful then the ps4? no, but who cares? As long as it benefits any game by at least 1% then the game is 1% better then what it would have been without dx12. The disagree's are just sour fanboys who think dx12 is literally going to be on the xbox for no reason at all lol
@AussieGamer1 - Although ps4 and xb1 are very close in static hardware capabilities i have to say.. Xbox one is already more powerful than ps4. Look at the results xb1 gets compared to ps4 all while being gimped of its intended hw features, some of which ps4 already has! XB1 was designed for dx12 gaming. Multi core cpu commands + eSRAM + dx12 tiled resources + dx12 eSRAM API = 6gb tiled texture data without having to go through main memory pool. Faster cpu, faster much more efficient dual memory setup with dx12, 8gb ddr3 ram + 6gb tiled data eSRAM + split open design gpu with 8 memory controlers for better access. With the potential of this hardware setup i find it hard to believe ps4 is the more capable system. Especially with current results in games. XBO already outperforms many ps4 games not counting resolution which is down to esram underutilization soon to be resolved with dx12. Paper specs do not tell the whole story. Just look at smart phones. You can get phones with twice the paper specs of certain phones but are still slower. Its all in the design of said hardware not just outright numbers. I remember listening to an interview when xb1 launched discussing xb1 memory, And MS said they nearly went with gddr5 but they decided esram setup was much more beneficial overall. And its not like eSRAM was cheaper than gddr5, heck it costs a lot more!!! eSRAM destroys gddr5 in both speed and latency! MS did not make an exclusive deal with AMD spending $3+ billion to create this custom design chip layout to have it be weaker than a basic design that sony went with for a mere $500 million from the same company AMD.
The only reason we have had devs say in the past that ps4 is more powerful, Or games where ps4 has a higher resolution is purely down to eSRAM. Devs have not been able to utilize eSRAM the way it was intended, Mainly due to lack of knowledge, lack of system tools and lack of dx12 tiled resources of which it was designed for. If you take eSRAM out of the equation, then PS4 is the more powerful system. Hands down. And this has been the state of game development really, eSRAM has barely been used at all in most games. Hence ps4 seeming more powerful. The new dx12 eSRAM API will be a godsend for developers. :)
@GenuineGamer- ...no. The XONE is factually LESSOR then the PS4. That isn't based on subjectivity...that is very much a fact. 1.3TFLOP and 1.85TFLOP are not close...not even slightly. "MS did not make an exclusive deal with AMD spending $3+ billion to create this custom design chip layout to have it be weaker than a basic design that sony" .....how would they know during development Sony's GPU? Sony and MS both spent lots of money....Sony merely spent more. Thats it... One can't just know this during development bud. Sooo how can MS spend on something "weaker" when its only "weaker' by comparison? As someone that games on both PCs and consoles, I can tell you that even when you consider Overclocking, software updates, optimization.....you must consider they BOTH CAN DO THIS! Soooo if you buy an HD 5750 and I buy a HD 5850...you can OC it MORE then my card, you can get all the software patches to make it run better..... ...so can I. Thus..by default my card will always run faster. I legit don't know what would make someone think that some how, software features beat physical hardware. Its just not feasible. XONE can improve its GPU performance, just like PS4 can. Thus...PS4 by default will always perform better. "XBO already outperforms many ps4 games not counting resolution which is down to esram underutilization soon to be resolved with dx12" Not that I know of bud. Link? Annnnnd resolution has nothing to do with actual performance, one might think it does....when you game on PC...you'll see it actually doesn't. Playing at a higher resolution doesn't put stress on a system....playing at a higher graphic SETTING DOES! If I game on PC...turn all settings off, put graphics on ultra LOW, playing in 1080p is a breeze. If I game on ultra, turn on all settings, I might be playing at a lessor resolution because of how demanding the engine and game is....sooooo lessor resolution doesn't really mean lessor system. In fact...playing in 1080p likely means the engine is lessor, not more demanding. http://www.gamespot.com/for... http://www.ign.com/boards/t... vs what random people look like in InFamous SS http://www.vg247.com/2013/0... http://cdn3.dualshockers.co... https://pbs.twimg.com/media... I'm sorry...but there is a reason why no XONE game has yet to even come close to any of those titles... They just can't..no matter the updates. Nothing is wrong with that too, its just part of the game. This happens in gaming.
@_-EDMIX-_ lol at comparing a launch title simulation racers crowd to a character model in Infamous. How many characters on screen in Infamous?? Resolution does takes a toll on game performance. By your logic every game could run at 4k without taking a hit. http://www.winbeta.org/news... http://gamingbolt.com/dx12-... http://wccftech.com/microso... http://wccftech.com/xbox-es... Wolfenstein http://sia1.subirimagenes.n... DMC - Devil May Cry http://i.imgur.com/8gTEue7.... Murderer Soul Suspect http://sia1.subirimagenes.n... http://sia1.subirimagenes.n... http://sia1.subirimagenes.n... Evolve http://images.eurogamer.net... http://images.eurogamer.net... Dragonball Xenoverse http://i.imgur.com/NZ1OTLN.... http://i.imgur.com/rtpI7lB.... GTA V also looks better on xb1 regardless of more foliage on ps4. xbo has Better colors and textures. I could go on as there are many more examples just like this. PS4 has bottlenecks in its design. It has one memory pool for everything. So only a certain amount of bandwidth can be allocated to the gpu. Where with XBO eSRAM has direct access to the gpu and can do this at the same time as ddr3 ram. Basically xb1 is more efficient in every single area of its design compared to ps4. Especially when you factor in dx12 and its tiled resources for eSRAM. XBO GPU made for DX12 and completely custom with split design for better simultaneous access with both esram and ddr3 at the same time. PS4 GPU is not custom and only feeds to gddr5. What good is a 1.8tf gpu if you don't have enough bandwidth to feed it. XBO having a faster CPU doesn't hurt either :) Mark my words by the end of this generation people will be looking back and remembering how everyone thought ps4 was more powerful, When XBO is actually the king. Like Aragorn in Lord of the Rings he is yet to take his throne from the crazy steward(ps4) of the white city. lol :p
@GenuineGamer "Although ps4 and xb1 are very close in static hardware capabilities i have to say. Xbox one is already more powerful than ps4. Look at the results xb1 gets compared to ps4 all while being gimped of its intended hw features, some of which ps4 already has!" LOL Let's look at the facts not the made up fiction. GDDR5 has a higher bandwidth capacity than DDR3 PS4 has a 18 compute unit GPU when compared to the Xbox One GPU with 12 compute units. Which simply means at 1.84 TFLOPS, the PS4 can render more graphics faster than the Xbox One GPU at 1.31 TFLOPS. Now let's dissect this issue even further with this link that explains exactly why the Xbox One's hardware is the way it is: http://www.develop-online.n... "Speaking to Engadget in a making-of video, as reported by CVG, Silicon development GM Greg Williams claimed that the computing giant "purposefully" did not target high-end graphics for the new console." Microsoft is not targeting the highest-end graphics capabilities with the Xbox One, according to an Xbox engineer. "We purposefully did not target the highest-end graphics," he said. "We targeted more as a broad entertainment play and did it in an intelligent way." The original story from Engadget here: http://www.engadget.com/201... Building Xbox One: An inside look at Microsoft's play for the next generation of gaming - May 21 2013 The Xbox One was specifically built to be an entertainment hub not a gaming machine and all of the nonsense about the Xbox One being released a year too early or that it was built with DX12 in mind is nothing more than delusional, made up, nonsense based on rumors and rampant speculation. Now there is only one way to put all of this nonsense and fiction to rest, testing... And of course no one from Microsoft is willing to publish or state anything because they already know what the results will be. Now i'm just waiting for the typical denials and moving of goal posts in order to concoct a ridiculous rebuttal.
Yes. My most anticipated xb1 exclusive/timed exclusive along with Scale bound/Rise of the Tomb Raider.
Sounds good, Im sure Halo 5, Scalebound, Forza 6 and the Gears Collection that we all know thats coming will also get the DX 12 treatment when they release by the end of the year.
Scalebound releases this year?
Maybe not this year. I think it will come next year with gears 4, crackdown and phantom dust. That will be the most brutal line up ever imo.
Now will it be 30fps I wonder.
Why do you wonder? You don't own a Xone and you clearly don't plan on buying one. For those with an Xone (or PC) the beta looks awesome so ignore the Sony fanboys. @Kane it is coop. It's just that a real human can design the level. There will also be pre made quests that you can solo with 3 AIs. Think of Neverwinter Nights.
if this wasn't centered around pvp. i would be excited for this game. i thought we could co-op with others playing a fable game. but this is a competitive co-op kinda game. which i want nothing to do with.
@Kane22: I was under the impression that you can play co-op, and having some-one join to play nemesis was optional. But I have not been following to closely. I am one of those gamers who want to know this type of info, but do not want any info on story plot or enemies I will encounter. I would be shocked if this is just arena PVP fighting. Thanks Kane. A least it's free to play though. So I will try it before I knock it. Really wanted some co-op adventure though. Oh well, in any event, I will have NeverWinter, The Witcher and ESO to explore. Not to shabby me thinks.
sadly, this is a pvp competitive co-op game.
Aw I thought it was gonna be like other fable games, a single player focused RPG with amazing new online/multiplayer components (I havent kept up on it much since the initial announcement)... this is kinda disapointing to hear. I'm not big on PVP. I quite like PVE or co-op based ai bashing hijinks. Speaking of which... helldivers is calling to me.
Clearly you don't know much about PvP... This is fully playable with AI Villains. And this is Asymmetric MP. The whole story that will be evolving for years to come will be free to the user and fully playable with no other players.
Thanks for rectifying that Opie :)
again this isnt a normal fable game. as i thought this was going to be. i don't always want to team with anyone including AI
I'm in beta since the very start where the test team was only around 50 people. It is not a pvp game. It's a co-op game with POSSIBILITY to play as villain. 4 players on a mission vs one player villain who's a game master, controlling what's going on but you can also play the game alone. If you choose to do so, 3 other characters and villain will be controlled by AI and you basicly have a single player game then.
again this isnt a normal regular fable game. why does people keep telling me different.
I am sure everyone at least suspected as much. Guess its good having conformation from the boss.
I don't know guys but i think some 1st party Xbox One games will be moved to 2016 due to business strategy. I mean for 4th quarter we have: Quantum Break: (most probably 2016) Halo 5: Guardians Star Wars: Battlefront Rainbow Six: Siege Call of Duty Next Rise of the Tomb Raider Metal Gear Solid V: The Phantom Pain Forza Motorsport 6 Mad Max Man.....
I doubt that many, if any at all, 1st party titles will move just because all those 3rd party multiplats you listed are also coming out. It wouldnt make sense since they will also be on their competitors platform. Having those 1st parties in place would be the best business strategy and give them the edge, of course playing so many cards at once might not be ideal, I could see 1 maybe slipping in to 2016, and even then that might come down to it needing a little more time in development.
Considering the fact that Fall is their biggest season? Doubt it. QB only got a delay because of Multiple endings and they learned from Alan Wakes launch not to have it in a month outside fall because it hurt sales. (That and being next to RDR and being eclipsed) If you think MS is delaying any titles that aren't finished this Fall you'd be mistaken. Most games were given Fall times for maximum sales and dev time.
Quantum Break delay was debunked.
Hopefully other games out his year can use it too like Halo 5, Quantum Break, whatevs.... if Tomb Raider isn't 1080 there's gonna be all sorts of LOLs.
There will be lolz, but many need to consider that it isn't 1080p, not because of MS...but because developers don't deem it so. 1080p is GAME dependent. NOT system dependent. If you come to my house, play a PC game and ask for 1080p... I will turn off all the settings, features, put on the lowest quality and you'll get your 1080p bud. Sooooooo its not that system can't, its merely that developers are choosing not to as XONE is lead platform because its the default platform ie lessor. If XONE had 1.85TFLOP GPU and PS4 had a 2.4TFLOP GPU... The games would likely still not be 1080p on XONE and 1080p on PS4. It has to do with porting from lessor, to better. It also has to do with them setting those features HIGH and demanding and quality HIGH! To push XONE, they are not going to strip features on an already weaker system JUST to have 1080p..it just makes no sense. 1080p is always at a cost! They still need to compete against other publishers, they are not going to sell better based on a number vs a game that is MORE demanding that isn't in 1080p, but has greater graphical quality. To get better frames at that res, they must lower quality. Gamers don't just buy games based on a number...it doesn't work that way. They by games by concept, by design, by sight etc. 35 million people bought GTAV BEFORE it was on PS4 and XONE.... 7 million bought The Last Of Us...BEFORE it was on PS4.. Thus...its clear most gamers notice a better engine, vs a number. 1080p imho is only great, when its from a lessor system to a greater system. ie from console to PC or from XONE to PS4. When I know its 1080p..on ULTRA or HIGH! NOT 1080p on LOW ugly, muddy textures, low quality models etc. By default XONE will likely not have any 1080p from the ground up on XONE that isn't stripping features to maintain that setting... Meaning...when you see 1080p on a XONE exclusive made from the ground up, consider it could look BETTER if it was in a lessor resolution and a greater quality instead. ...I mean...you want 1080p this bad? http://www.gamespot.com/for... lol Sooo...let them lolz all they want. The reality is, the best looking XONE game likely won't be in 1080p as they would be looking for GREATER graphical quality, meaning they would need less resolution to push such demanding graphics. Its always at a cost. http://www.dualshockers.com... "He also mentioned that running the game at 1080p without antialiasing would require less hardware resources"
Fable is an excellent rpg, with dx12 power this could make witcher/dragon age look like noodles!
I don't know about noodles but it will definitely make it easier for developers make the right decisions for the hardware as long as they are building a game using engines designed for the API. Lets not get too crazy thinking the XB1 is going to start doing 4k native graphics but 1080p @ 30 fps should be realistic for DX12 games. The biggest thing people are ignoring is Lionhead studios is a first party developer so until 3rd parties make the commitment only a % of games will be DX12 games. DX12 wont benefit DX11 games in any way shape or form unless some of the tools MS is putting out there like PIX are compatible with testing games running on the DX11 API. But until we hear from Activision , EA, Bethesda, etc that they will be upgrading their engines to be compatible with DX12 we might as well assume to see the same performance from their games we have seen since the XB1 released.
This game is not an rpg, it is a team pvp game. Loved first 2 fables, this looks like trash.
From the screenshots and the gameplay demos the game looks absolutely gorgeous. If more games can look that good and detailed using DX12 then I am all for it.
I don't understand why people don't believe the DX12 benchmarks. For example, Forza Horizon 2 is the only seamless open world game at 1080p other than GTAV on consoles. FH2 is only using part of DX12 features. Forward rendering, thousands of light sources, all running at 4XMSAA. That's a current example right there. So Fable Legends should be more than exceptional in performance. Can't wait to try it.
All dx12 will do is to pretty much achieve better results then before no software can make x1 stronger then ps4
Nobody is saying that, only Sony fanboys seem to keep setting up that straw man.
Actuall Phil Spencer basically said this. The hardware isn't changing. Weaker hardware is weaker hardware. Though DX12 will no doubt give a small boost to XB1, there's nothing to show that it'll somehow magically be more powerful than PS4. And its' not like Improvements aren't being made to PS4's API as well.
Just to be clear you all were HATING on this game before. Now that you know it'll be boasting DX12 it's somehow highly anticipated?
Who was hating on this game? Oh, the fanboys from competing consoles who pretend they "own both" and talk trash?
I don't remember anyone hating on this game. There was some disappointment that it wasn't a single player story at first but I don't consider that hating. Also, since it became free to play, it's peaked a few peoples interest that wouldn't have otherwise looked at the game. I'm a perfect example of that. It wasn't on my radar until I heard about it being free to play, which then caused me to look into it more and now it's one i'm really looking forward to.
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