The Exact Moment When I Realized Final Fantasy VII Was A Masterpiece

Io9 writes: Long before I became a professional nerd, I was an amateur nerd — reading comics, watching anime, playing videogames, etc. I assumed I'd grow out of these "childish" pursuits at some point. But I also assumed I'd never be as moved by a "nerdy" work of art as a "serious" work of art — until I played Final Fantasy VII.

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masterfox1515d ago (Edited 1515d ago )

mmm dunno too many stuff to start with:

* Materia system
* Minigames
* Music
* Characters
* limit breaks
* Game progression
* Gameplay variations linked to the story
* The sidequest
* Stuff to discover
* Gold chocobo
* Characters weapons
* Super bosses
* Weapons

Damn so much stuff was packed in there! and all of it was awesome!

Godmars2901515d ago

Not just minigames, but minigames which were active components of the world that later in game were made into arcade games at the Gold Saucer.

christian hour1515d ago (Edited 1515d ago )

Di di diii, dida di di diddle diddle, di di, diddle di, diddle diddle di diiii

*best attempt at sing typing the first part of the gold saucer theme*

That games music never left me.

AndrewLB1515d ago

One of the most illusive and sought after achievements in the world of video game development is when the player becomes emotionally invested in the story and it's characters.

Do any of you remember the unbelieveable lengths people went through because they thought if you met some insane criteria, it was somehow possible to bring Aerith back?? And this went on for like a decade!! Square Enix was smart enough keep their mouths shut and allow it to go on, and on, and on. Selling more copies as the game kept making gaming news headlines. They never took advantage of the consumer either, even though they probably could.

In more recent years, the Mass Effect series also became one of these illusive games where the fans became emotionally attached to the characters, the story, and the universe as a whole. But due to their own arrogance, greed, and flat out stupidity... they took the opposite path that Square Enix did. Perhaps they simply had no idea how much people loved the series and decided to lie about hundreds of things that i wont divulge into here, thinking that whatever they released would be loved by all. Instead... the gaming community literally felt like Bioware spit in everyones face, farted, and left the room. And the backlash swift, brutal, and endless. IMO, Bioware got what they deserved. A good friend of mine worked for them at the time and even though the company publicly acted like everyone was crazy and they made a great game... the company was in complete chaos internally. Many of their longest term programmers were so put off by Casey Hudson's ruining of the last 20% of ME3, where he actually sent the writers and half the team home and rushed through the ending in order to meet a deadline. Everything including and after the assault on the Illusive Man's station was as if it was put together by someone who was new to the company and had not played either ME1 or ME2. I'm still pissed about it. lol.

As graphics become more advanced over the years, it seems that the art of story telling has inversely suffered. I don't blame this on me getting older because I recently played through a few games that are 10+ years old but only just got localized to english, like Trails in the Sky... and it is an absolutely fantastic games. I literally check Xseed's site a couple times a week for news on the second chapter's relase (Spring or summer it seems), because the damn cliff-hanger ending was such a punch to the gut!

paddy951515d ago

Escaping Midgar and discovering that the game is not over and actually just beginning.

TheOneWhoIsTornApart1515d ago

Yea seriously. I played the game when it first came out in 1997 at age 13-14 and I have never played a game as epic as FF7 and after I got to near the end of Midgar I thought I may be close to finishing only to find that I had a MASSIVE adventure ahead of me that I would never forget. I miss my first FF7 experience. I still play it once a year and never gets old.

Godmars2901515d ago

...And why - after FF9 and Sakaguchi left - Square only went downhill?

christian hour1515d ago

FFX was still pretty good.

But it was definitely a transitional game for waht was to come. FFXII was the last FF I played, cared nothing for the characters or the perils they faced.

Even more disappointing was all that beautiful concept art of massive airships flying through the air I'd stare at all day leading up to release (it was my desktop background for like 2 years) yet we never got a world map or an airship to pilot. This was of course back when we'd know very little details about a game leading up to release.

I was majorly disappointed. Don't even get me started on FFXIII... (I didn't even bother with it for starters)

VERSUSxiii/XV is the last chance I'll give the franchise, but after what must be a 7 year wait if not more at this point, I dunno if I have the heart for it anymore. The demo impressions have been fairly positive though, so theres a tiny flicker of hope still left in me.

christian hour1515d ago

I think what made Aeris' ([sic] european mistranslation) death so impactful, at least a major factor in it, was Nobuo Uematsu's music. In fact a good portion of the tone and atmosphere came from his music (as well as the aesthetics of course).

Sadly we don't get music like that in games anymore, with the rise of voice acting and incredibly detailed facial animations, video game music has taken a back seat in delivering the emotion or message the story is trying to deliver.

Shame really, I miss the days of beautiful moving videogame music, these days it's just background fluff and all sounds like uninspired hans zimmer muck.

Not to say some games aren't doing amazing things with their music these days to tell a story and deliver the feels (transistor is a recent one that comes to mind), but they are few and far between.

I used to listen to Nobuo Uematsu's music every day, especially the Piano Collections :)

big_dom_part_21515d ago (Edited 1515d ago )

"Sadly we don't get music like that in games anymore"

The Mass Effect series disagrees. Hands down, some of the most masterful music ever written for not just a game, but for anything in the entertainment industry.

christian hour1511d ago

"Not to say some games aren't doing amazing things with their music these days"

The latter part of my comment agrees with mass effect.

pompombrum1515d ago

I realized it was a masterpiece very early on. Within the first two hours of starting, I had already faked an illness to get myself out of my football match commitments so I could continue playing.

christian hour1515d ago (Edited 1515d ago )

I was 10 when it came out and my brother said he'd rent it from our local video store (Pat McCanns, small village with no major brand stores, ah the good old days) so it would be there and ready for me to play when I got home from school.

Sadly when I got back and declared "WHERE IS IT?!" he said he brought it back and rented something else. When I pulled my hair out, threw a tantrum and then demanded to know why, he said, and I'll never forget this...

"It was s***, it was like chess or something."

I ran back down to the video store as fast as I could with a 1 punt and 50p jingling in my pocket praying nobody else had rented it in the meantime.

Thankfully it was still there.

For 3 months I rented that game as much as I could afford with pocket money, sometimes Pat McCann let me have it for a few nights free of charge :) It wasn't until my birthday a few months later I finally got a copy of my own.

These memories are incredibly clear to me (except for pulling my hair/tantrum, I made that bit up :D ). This game came at a pivotal time in my life; I'd just been diagnosed with clinical depression and started therapy which SUCKED, but FF7 was always there to escape in to :D

Or maybe I subconsiously faked an illness too so I could play video games all the time ;0; In which case the last 18 years of my life have been a lie haha.

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