GameSpy writes: "Rare's Banjo-Kazooie franchise has a devoted following, and is beloved by those who enjoy well-crafted traditional console platformers. We recently had the chance to play Banjo-Kazooie: Nuts & Bolts at a special event at Microsoft headquarters. The Nuts & Bolts game world is figuratively structured like a wheel, with a central hub world, with outlying spokes leading to stages that are reached via unlockable entrances. The different explorable realms will have different themes, and one that we were able to play was a homage to Banjo's previous adventures.
Each realm will provide a series of different vehicle-driven challenges (in this stage we had four different missions to complete) With each attempt you're rated based on your performance. Doing poorly will just provide you with some currency, while doing very well will not only chalk that mission up as complete, but also unlock a competitive time-trial version of that challenge."
Spiffy:
+Vehicle creation system is like an interactive LEGO set that fosters creativity
Iffy:
-Aside from tooling with the vehicle system, we haven't seen much of the game
Jared writes: "With the Battletoads having made a triumphant return, let's look at the rest of Rare's back catalog for which series deserves a return to form next."
Donkey Kong Country is probably my favorite game of all time but I've not connected with much else Rareware has made since other than maybe Killer Instinct. Sea of Thieves has got to be close to my worst $60 purchase I've ever made.
Wonder why some series just seem to feel lackluster as time goes on? Well, it's because some later installments really mess up the formula. Check out ten times sequels really screwed everything up.
Ugh Musashi: Samurai Legend is so meh. Don't understand how you can go from Brave Fencer Musashi to that. I really want a Brave Fencer Musashi HD Remake or a true sequel. It's one of the best games I've ever played.
Grant Kirkhope, the composer of Banjo-Kazooie: Nuts & Bolts, explains what he thinks the issue was with the often-criticized Xbox 360 title.
I actually liked it for what it was. But then again I'm not a Banjo fan. I actually hated a lot of the N64 style games that all followed the same Mario 64 style. Except for Conker.
I really enjoyed this game, the building was fun, I thought it was a well made platformer.
I kind of agree. The game had many new ideas that would have worked better in a new IP as people wouldn't be so upset that Nuts & Bolts played so differently from the older titles.
I seriously hate how angular the redesigns are for so many of the characters in the game
The X06 trailer built people’s hopes only for the final release to ruin those dreams
Damn right it should have
Can we just get Banjo Threeie and write this game off as Kazooies bad dream or something. An in game joke.
they are clearly aiming for the casual audience aka kids with this game.