Bloodborne Review | Gaming Union

Japanese developer From Software sought to revitalize a older method of game design back in 2009 with the release of Demon's Souls. They had it in their minds to release a throwback to a time when games were more unforgiving than hand-holding; titles that let players organically discover the world and figure out what the game wants of you in order to move forward, without overtly stating the objective. On top of that, the core gameplay was incredibly punishing. Never punishing for the sake of punishment, but rather immensely challenging because it demanded your focus.

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