CD Projekt confirms that they're using temporal antialiasing on consoles in The Witcher 3; they'll also think of DX12 support in the future.
Great hope to be supported as soon as possible
Yeah it would be great. Maybe I could afford ubersampling then, lol
The fact that they might use dx12 now makes me horny for Cyberpunk 2077. Cyberpunk will be 2x larger than witcher 3 calling now. 2020 release. Not to mention HBM gpus this year will have 8gb and up to 32gb next year with pascal. Got carried away... Yay for witcher 3!
Please tell them vlashyr to release the game now im dying to play
I'd be over the moon to see low-level API's like Mantle/DX12 supported for a game like that. Heck, depending on the performance gains I might even buy a new monitor that supports a higher resolution than 1080.
I would slow your roll if you are referring to Consoles providing a higher resolution than 1080P.
Who plays console games on a monitor? Do consoles support mantle? I think it's clear from Articuno's comment that he/she is a pc gamer ...
@Genova84 Plenty of people play console games on a monitor. I certainly do, as the TV is the living room and generally it's occupied by the rest of the family.
Genova, Well this is an article about AA in Consoles. There are already a ton of Anti Aliasing options on Pc, so Im not sure why Articuno is talking like they need a new monitor...
Freesync just got released. Articuno mentioned higher ressies ... so ... new monitor! And the first on was a serious question. I pc on a tv ... so ... there's that ...
"Consoles providing a higher resolution" resolution is game dependent, not console dependent. For all we know, they can put the game in 1080p with all the settings turned off... Its based on choice, not by being unable to actually do 1080p, any system dependent on the game can do 1080p, as that isn't factoring in effects, quality, settings etc. Merely just the resolution....bud, WipeOutHD on PS3 was in 1080p, 60fps native. its GAME DEPENDENT, if The Witcher 3 isn't 1080p, on PS4 or XONE, it has more to do with the developer choosing performance and effects over resolution. If you brought me a GPU with performance of around 3.68TFLOPs and told me you can't play a game in 1080p...clearly its what YOUR doing and what your setting the game to. If you ask me to merely make it run in 1080p....thats it, its something most PC's can do, its something both consoles last gen could do EASY! Merely turn off all settings, set the quality to low and have at it. Again..resolution is game dependent and in most cases on PC...user dependent. Someone chooses that before a system deems that impossible. The system is merely deeming it impossible at playable frames, with AA turned on, on ultra quality, high textures etc. http://www.gamespot.com/for... Consider if you had a GPU that can perform at around 3.68TFLOPS, would you really not be able in any way shape or form, run the games out today in 1080p? Now...do you actually fully get that those settings are based on the developer and not the system itself? Again...by your logic, Wipeout HD shouldn't be running 1080p 60fps...on a PS3 no less. If we are suggesting the system some how makes the resolution and not the software running on the system...
@EDMIX get that fockin' logic out of here. It is not welcome in these parts.
@SteamPowered: that's a weak cop out, and an admission that you were just trolling. The article is not only about "AA in consoles" as you say, it is also about them supporting DX12, which Articuno76 was talking about, because he mentioned it in his very short and unambiguous statement. You trying to now link that to AA and consoles to try and cover-up trolling is laughable and exposes you as untrustworthy.
@genova84, I have a Asus monitor for my PS4 and Xbox. I like it much better than playing on a TV.
I'm sure it will look great!
It sure will. I bet those downgrade discussions will be silenced forever once the game's released.
Good news for everybody! (potential for pc but we'll take it)
I think NVIDIA's TXAA was scheduled to be used in The Witcher 3 but they eventually dropped it. Perhaps they'll use this proprietary TAA on PC as well?
I'm sure it will be an option. If it's an efficient proprietary technique that they are proud of I don't see why they wouldn't have it as one of the anti-aliasing options in the PC version. I think that is also likely why they dropped TXAA support (despite them supporting other Nvidia technologies): they simply like their proprietary technique better. We might see multiple settings/strengths of this form of AA in the PC version.
does this mean the xbox1 version will use dx12?, damn i hope so
Nope, it was mainly related to PC I think. But if they actually release DX12 support on PC then I'm thinking they can also release it on Xbox One, perhaps bumping the resolution to 1080P.
It sounds like a possibility in the later future, maybe when the XB1 gets an OS update from W8 to W10.
I doubt there will be much Dx12 support. You know, maybe some optimization and newer shaders, but i doubt they would retool the game. As they said with the witcher 2, they have a very talented team and were able to accomplish everything they dreampt of, without dx11. I doubt it is any different in regards to dx12.
Yeah but DX11 was adopted very slowly, which wasn't an incentive either. DX12 will be an entirely different story and from what I've read, adding DX12 should be fairly easy.
Hope they offer the option to play with no AA
Why? Unless you are using a lot of downsampling or running at 4k resolution the aliasing is going to be ugly. I'm sure you'll be able to run it without anti-aliasing on PC if you really want to for some reason.
At 1440p or above you don't need much AA anyway, and a lot of AA methods make things blurry which to some people is worse than having aliasing. Either way it is nice to have options.
sure, will be "great"
Please release it now im dying to play
I'd love some DX12 support.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.