Performance Analysis: Bloodborne

It's here at last. For anyone yet to pick up a PlayStation 4, and in particular fans of the Souls series, Bloodborne's release today could mark a justifiable tipping point. Having edged our way through the opening Yarnham city area, early impressions suggest another genuine triumph by From Software - and we can now provide a spoiler-free analysis of what's in store. The team's beautiful, horror-inflected world is no doubt a high point, but as with its previous games, there are also obvious technical issues that go alongside its ambition.

And where better to start than the beginning? Below is a lengthy, ten minute frame-rate analysis, taken from the first moment we're set loose with a saw-cleaver.

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IGiveHugs2NakedWomen1522d ago

I really enjoy Eurogamer's objectivity and the way they treat the infrequent framerate drops and loading screens as a minor issues. It's refreshing in a media segment that's filled with "journalists" that have hidden agendas. I will finally get to play this afternoon. Can't wait.

Sevir1522d ago

It's From Software's first PS4/Next-generation game, their engineers isn't without error. But it's good to see it hold up so well.

ArchangelMike1522d ago

The patch is already confirmed to be coming, no doubt the game's performance will be improved.

medman1522d ago (Edited 1522d ago )

Man, listen.....I'm getting Bloodborne because I like great world building, and I love a challenge... a game that doesn't hold my hand and lead me directly to the next checkpoint, giving me no real freedom to solve the riddles my own way, in my own time. From Software knows world building, the sounds in the Yharnam world I expect will be terrifying, and the blood will flow. I need nothing else. Bloodborne is the strongest game of the year contender released to date in my opinion, probably followed by Ori and the Blind Forest and Hotline Miami II and Helldivers. In my humble opinion, of course.

jon3sy91518d ago (Edited 1518d ago )

wow this got BURIED quick lol no wonder looking at the frame rate