110°

Star Citizen Has Nothing Compared to EVE: Valkyrie

Star Citizen, the infamous cash-cow of Kickstarter which earned ludicrous amounts of money via their consistent crowdfunding campaigns, is still trucking along. To day, Star Citizen has managed to amass the fortune of $75mil for development, and as the game inches closer and closer to a finalized state, thousands of backers eagerly await the moment when they can coast and combat through the furthest reaches of space.

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twinfinite.net
3-4-53737d ago

* I don't like the flash of the gun fire.

It's too.......Flashy Japanese Anime-ish and distracting.

Everything else looked good though.

Star Citizen offers more gameplay as a whole and the concept it far greater.

Nightfallen3738d ago

The difference is that this game is purely space dog fighting. Whereas what Star Citizen is going for is much more such as first person shooter, mining, trading, exploring, bounty hunting etc etc.

Both look really good, but both are going for something different.

NuggetsOfGod3737d ago (Edited 3737d ago )

You know that game were it would be like a dream if it existed? That's star citizen for me.

Sheldon Cooper would would have a heart attack!

Can't wait to explore in a multi crew ship! And it also caters to my inner graphics whore simultaneously.

No other game is as ambitious not even no mans which looks like it's mindcrafty.

Am I the only one who doesn't like minecraft?

And they are scared to talk about the game.

Also I stopped liking ccp ever since they canned that vampire mmo to make late last gen mediocre console shooter.

They can't even make something outside of eve like the one hit wonders they are.

Eve: Dance Central will happen to milk the eve cow some more.

Only think I ever like about their games is the space art.

Even they shopping in star citizen looks cool.

Basically holo lens. Also I hope they get the fps aspect right.

And the spaceship dealership ads are so damn also.

Pc pushing things forward again! Before HBM and low level api's even get here lol

Peekayboo3737d ago

I'm still waiting for Star Citizen to get to the point where I can take it seriously, all the movement is still pretty sloppy and unresponsive, but my guess is it's not even really being focused on at this point or the QA team has adapted to how shitty it is and don't even notice it anymore.

Valkyrie might end up being a better dogfighting game but SC is going to be like Ultima Online in space and thats means they can do a lot of things bad and I would still play it.

Peekayboo3737d ago

Oh you silly fanboys but I guess this is n4g

Griever3737d ago (Edited 3737d ago )

This looks like a scam and I do not think it will ever come out. Roberts is now looking forward to reaching $100 million. While selling $300 ships to make a little extra money. How much money do you need to develop a games for God's sake!? Is he making a Lord of the Rings movie with that much money? There have been enough scams in the past for people to learn a lesson from yet they fall for another one. If Roberts was a man of his word, he would have completed the game with the initial 4,000,000 kickstarter goal instead of stretching this endlessly. This game started development in 2011 and mark my words, it wont be coming out even in 2016. Roberts has found a golden egg laying goose and he wont be letting it go so easily.

Fireseed3737d ago (Edited 3737d ago )

So he shouldve made the initial game with 4 mil, and then ceased ALL cash flow until that was done simply based on the principle of it... Right. And yeah MMOs typically take a long time... World of Warcraft started development back in 2000, launched in late 2004 and is still building and refining its world 15 YEARS LATER!

But I get it, to some of you anything outside the realm of a 3 year development console based game, with publishers funding and dictating content, all while being regulated by the platform owners restrictions and requirements is scary and weird. But for PC gamers, long elaborate, and sometimes quirky development processes and kind of the norm.

sourav933737d ago

Why would you bring consoles vs. PC into this? Does every PC exclusive have a 5-7 year development timeline? No. Are all PC gamers happy that SC is taking so long in development? I know for a fact that's a no. And you're seriously comparing SC to WoW? One game start development over 4 years a go and still hasn't released but constantly being funded by the consumers, and the other developed in 4 years, COMPLETED and is being funded since it's a subscription based model.

I am a SC backer myself, but I personally feel that they're taking they're sweet time in getting the game out (annoyingly) given the amount of funding they have received.

Griever3737d ago (Edited 3737d ago )

Yes, he should have closed the kickstarter once he reached his target. He said himself that he needed that much money to make his dream game. That is what keeping your word means. Why does he keeps wanting more and more money? The problem is that he is never satiated and has yet another stretch goal for the public. Do you honestly believe that even the biggest game needs $100 million and more than 5 years at most to develop? He will keep squeezing money out of you people until he sucks you dry. Once there is no more hope of swindling any more money, he will release a underwhelming and disappointing game that is nowhere near its original promises. It happened with Daikatana, it happened with Battlecruiser 3000 AD and it is looking to happen with this game now.

@Pekka

Ok, then let it be 20 million. He got the 20 million, then $50 million and now $75 million. Why does he needs even more? There are ONLY FOUR games in the history of videogames that cost more than 100 million. Please check your fact before making claims. GTA5 cost $137 million and Destiny cost $140 million. Both of those games were made for atleast FOUR platforms hence the costs. There is no way one can justify the amount of money Roberts is amassing for making a PC exclusive game. Here is a link for the most expensive videogames ever produced.

http://en.wikipedia.org/wik...

Pekka3737d ago

Actually, he never said 4 mil would be enough. I fact, he said even at the start that actual would be at least 20 mil. He just would have asked rest of the money from publishers which would have been convinced after reaching 4 mil. This is actually said originally, than 4 mill is just enough to get game started WITH other financers providing rest of the money. This applies to pretty much every other big Kickstarter game. Even though they only collect 1 million, actual budget is a lot more than that. And currently every single full game takes more than 2 years to complete.

And you wouldn't even get much of the game at 4 million. Perhaps a simple dog fighting game with no cutscenes and no voice-acting. There are a lot of games on consoles which have cost more than $100 million. For example GTA5 cost around $300 million, Destiny cost with marketing $500 million and pretty much every big game nowadays cost way past $100 million.

Dasteru3737d ago (Edited 3737d ago )

@Griever:

You obviously do not understand game development.

The fact that GTAV and Destiny were on multiple platforms means next to nothing. Games are not made seperately for each system, they are made for one then ported to the others. Porting cost per platform is no more than 5m. Which means GTAV still probably cost atleast $120m just for the initial platform. Star Citizen is massively larger than GTAV and is using much more complex assets. The visuals alone are 10x better than GTAV and that takes alot of extra money. If they had have stopped accepting funding after $20m, the game would not look nearly as good as it does now and it certainly wouldn't have as much content.

If people are willing to continue contributing to the game, i say let them. The game will be better for it.

Fireseed3736d ago (Edited 3736d ago )

@Sourav93

Because A LOT of people are very Very VERY comfortable with the release model of "I don't pay you a single dime to make the game, however I will pay with what comes out" (which makes up the entirety of a consoles catalouge). So we have people like Griever looking over from their perspective and think it's blasphemy to fund development.

"Are all PC gamers happy that SC is taking so long in development?" Short answer. Who gives a shit? It's showing progress, more and more modules are being added and development has been relatively transparent with its progress.

And yeah WoW launched after 4 years without being externally funded... and ya know what? As an avid WoW player. it really shows. I mean ffs the base bag system would require a rewrite of the entire engine to change, because at the time they had no idea how big it would grow. Thankfully with SC, they do. And they can plan accordingly. Plus as a side note not sure if you're really aware... but it's probably gonna take significantly more time to model and program the various things in SC as compared to WoW.

@Griever

You're looking at it completely ass backwards dude. He never said I WANT this much more money. He just posts stretch goals. And people are like "WE WANT THIS!" so they give more. Then he posts another stretch goal and once again people demand it by funding it. Simple concept.

Oh also, not sure if you're aware but it being a PC exclusive may even increase the cost of development cause PCs are leaps and bounds more powerful than a console. And to pushy even more polys and FXs you're gonna have to pay even more for artists.

+ Show (2) more repliesLast reply 3736d ago
Haru3737d ago

Just proves How desperate is the PC master race for an exclusive

sorane3737d ago (Edited 3737d ago )

You need to take off the goggles because PC has more exclusives than every other system combined. I haven't been desperate for a game since the 80's thanks to the PCs superior library. I can see why you'd be jealous though since your ps4 hasn't had an exclusive game worth playing yet.

Dasteru3737d ago

It has nothing to do with desperation for an exclusive. As sorane already stated, the PC has more exclusives (even per year) than all the consoles combined. This is about the game looking so damn good that people wanted to see it happen. There have been people begging for a FFVII remake for ages and even some saying they would pay $100+ for it. Should we infer by your logic that it is evidence of consoles having no exclusives?

Lamboomington3737d ago (Edited 3737d ago )

" While selling $300 ships to make a little extra money"

Selling $300 ships is the reason the game is fully funded. It's not 'for extra money'

" If Roberts was a man of his word, he would have completed the game with the initial 4,000,000 kickstarter goal instead of stretching this endlessly"

You realize that it wouldn't have been just 4,000,000. With that much, they still needed the majority of funding from investors.

$75 million is not a lot for AAA games, don't know if you realize. With this much funding, it means lot more people, better technology, everything. Over 200 people working on this now, in many different places. It's going to take time, but the quality is going to show.

"This game started development in 2011 and mark my words, it wont be coming out even in 2016. Roberts has found a golden egg laying goose and he wont be letting it go so easily."

*sigh*
In 2011, Chris showed off a demo for his vision, that's it. At that time there were a few people working on it. After that, they had to set up the crowdfunding campaign on kickstarter.
Yeah they should have finished by now, I mean, it's not like they had to :-
- Start building a team to work on the game ?
- Do just about ALL the preproduction
- Make ships and other proof of concept
- Actually slowly work out an pipeline for production
- Actually design all their complicated ideas
- Find new space to set up the office
etc etc etc
- Build team some more, getting studios around the world to work on FPS, AI, ships etc
- finalize some pipelines so they can actually start full production on some aspects

they only recently finalized their new character pipeline. Infact, they may not be fully done with that either.
They reworked their ship pipeline to allow for more customization and modularity.
Some time ago they did a worldspace conversion from 32bit to 64 bit, to allow for bigger spaces.

2011 to 2014 is nothing. It's only been about 3 years till now, and if you were actually following development, then you'd see how it makes complete sense. It's not like they set up the full range of studios in November 2011 and started working on it, and knew exactly what they would do.

Ofcourse, you probably don't follow it at all, which is why you seem to be so ignorant.

Drithe3737d ago

Star Citizen will be remembered as the biggest gaming scam in history. Mark it down.

Lamboomington3737d ago

Yeah, mark it down.

You and your ignorance won't have to wait too long though.
FPS module comes out soon, and social module after that. Game is finally falling into place, bit by bit.

Oh, and just so you know, if you actually knew what you were talking about, you wouldn't be saying 'scam'. That's ridiculous. The only people saying this are the people who don't follow SCs development.

heychrisfox3736d ago

To be fair, EVE Online is also known for some of the biggest scams in gaming history. But in a good way. :p

Show all comments (30)
50°

Star Citizen Releases New Esperia Prowler Utility Ship as Developers Discuss Flight and Balance

Star Citizen developer Cloud Imperium Games released a new ship variant and provided more information about ship balancing.

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simulationdaily.com
60°

Star Citizen Reveals Alpha 4.2 With Combat Mecha, Giant Worms, Huge Storms, and Mysteries to Explore

Today, Star Citizen developer Cloud Imperium Games released a new video showing off the content coming with the next big update, alpha 4.2.

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simulationdaily.com
60°

Star Citizen Players Get The First Taste of the Giant Sandworm

Star Citizen developer Cloud Imperium Games is continuing its quest to improve the playability and content of the growing space simulator.

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simulationdaily.com
PapaBop13d ago

Still, "we're adding giant worms" I'm sure is a good enough update for the plebs to sink another couple of million into this game.