"You might then ask why a trailer was even released, if it was only going to lead to the kind of reaction that ensued. "Our intention in releasing our pre-alpha gameplay as a trailer was to show that there is progress being made," the developer says. "RollerCoaster Tycoon has meant so much to so many people over the years, and it's entirely your prerogative to feel protective of the franchise, just as it's ours to assure you that it's in good hands. Our hope in releasing the trailer in its current state was to offer some reassurance that gameplay and features were coming along."
Skewed and Reviewed have posted some gameplay from the new game.
Our first look at Battlefield 6's factions will assuage fears for now, as there are no goofy-looking specialists that will ruin the experience.
If there's anything I've learned so far when it comes to this type of thing - No goofy-looking operators YET.
The Outerhaven writes: At Summer Games Fest we were able to step into the ring and prove our worth in King of Meat.
Glad to see they are upgrading to the Unity 5 engine because it looked very outdated. I care more about the gameplay but you have to give us something decent graphics wise. It looked like a game from 10 years ago.
I know Cities Skylines uses Unity (idk which version) and it looks and performs great.