Literally just a couple of minutes ago TGC posted the news on the Wii MotionPlus. But now TGC question's, what games will Nintendo announce to go with it?
but if the Wii-mote has now added the same accelerometers (which is what the Sixaxis uses) how did Sony steal Nintendos tech?! interesting that, isn't it.
I think they disagree with you stating that anyone who makes such claims will be named Florida rappers/actors starring in roles such as Crash, and cutting albums such as Chicken and Beer.
Finally the Wiimote will be as capable as the Sixaxis is...
(and I am not flaming - this is fact) currently the Sixaxis can detect motion on all six axis and to a resolution of .25mm vs. the lesser directional detection of the wiimote with a motion resolution of around 2cm
lol... IR makes it more capable as a motion sensor? I guess as a gun for games like Time Crisis it is more capable but for motion sensing IR is significantly less capable as it requires a viewport to a reference point whereas internal motion sensing is itself it's own reference point.
Man that extra ugly ass block is going to probably bust clean thru a wall now when thrown. That should make a good news story. Maybe Nintendo toys are no longer toys but deadly blunt objects able to be used as weapons for destruction on small children or household pets.
I think someone needs to step in here and take a deep look into Nintendo's practice.
I think its funny how you keep bringing up the sixaxis like it can even compete with the wii remotes all around motion controls.You only gloat about what the sixaxis can do.
Yea maybe sixaxis can tilt more accurately,but what else can it do?Have fun trying to play a boxing game with it.
Obviously you need to try High Velocity Bowling, etc. I know what I am talking about - I work with the hardware day in and day out- do you?
acceleration can be calculated from axial change (angular acceleration(Verlet_integratio n)) and even if it could not the 2x Kionix ICs that the Sixaxis use have the ability to measure acceleration. If you have pitch, yaw, roll (aka: sixaxis)(the wiimote does not sense yaw) you can calculate angular change over time. (only time you can't measure change is is directly level movement with no angular change) which the wiimote does not do either
and finally: http://wiki.ps2dev.org/ps3:... which covers the data format including the accel data that the Sixaxis transmits to the PS3
Wiimote does not measure Yaw properly it uses a single ADXL330 to measure 3 axis motion and trig functions in relation to m (fixed) and mi (distance to controller from sensor bar) as well as sensor orientation to determine pitch roll and forward and backward movement. It has to use rough estimate yaw The odds are that the wiimotion plus adds a second ADXL330 to that it can properly measure yaw and thus increase accuracy.
Im not trying to put up a good fight,i think its hilarious when people only talking about the good and leave out the bad...the sixaxis only tilts.How can you compare that to something that has full all around motion sensory?
thats like saying yea my car has a better turning radius then you(tilt)....but it doesnt have a motor to go anywhere with(accelerometer).
Nintendo, you know, now would be a perfect time to announce a new Zelda game with 1:1 motion controls with the sword. All Nintendo needs now is better nunchuk sensitivity, and maybe a little extra storage. I think Nintendo will have good news for core gamers during E3.
Joelr "I know what I am talking about - I work with the hardware day in and day out- do you?" Someone bringing out the job title yet again hahah. Like it matters,and congrats on the nice bit of technological information but like i said before..... get your head out of Sony's butt.
Difference is I know what I am talking about... it's obvious you do not. Whatever anyway, it really doesn't matter as this is a good thing for Nintendo and gamers, It finally allows them to measure yaw properly and more accurately.Which means it finally is on par with the motion sensing of the Sixaxis. That's all good isn't it?
You win,although i will say hopefully this upgrade fixes the hiccup i get at times.......you can see the hiccup in games like wii sports or no more heroes.
but if the Wii-mote has now added the same accelerometers (which is what the Sixaxis uses) how did Sony steal Nintendos tech?! interesting that, isn't it.
Finally the Wiimote will be as capable as the Sixaxis is...
(and I am not flaming - this is fact)
currently the Sixaxis can detect motion on all six axis and to a resolution of .25mm vs. the lesser directional detection of the wiimote with a motion resolution of around 2cm
Man that extra ugly ass block is going to probably bust clean thru a wall now when thrown. That should make a good news story. Maybe Nintendo toys are no longer toys but deadly blunt objects able to be used as weapons for destruction on small children or household pets.
I think someone needs to step in here and take a deep look into Nintendo's practice.
JoelR..........get your head out of sonys butt.
I think its funny how you keep bringing up the sixaxis like it can even compete with the wii remotes all around motion controls.You only gloat about what the sixaxis can do.
Yea maybe sixaxis can tilt more accurately,but what else can it do?Have fun trying to play a boxing game with it.
I don't know why you guys are even bothering. This place homes every Sony fanboy on the internet. I'm proud of you putting up the good fight, though.