Ryan from Awesome Games writes: 'Even though it’s been over ten years now, I can still vividly remember picking up my first PSP back in the day (and by that, I mean 2004). After having saved up countless birthday fivers from anonymous aunts and uncles, and slaved away delivering the local news for about 6 months, the day of my big investment in Sony’s handheld console finally came, and it didn’t disappoint. Even though the PSP was plagued by awkward controls and sub-par console tie-ins, it didn’t fail to blow the then 12-year-old me away, and I actually still have the same console to this day.'
Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.
This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.
cool idea
cool idea for horror games especially
the way it's explained here sounds like it could never be forced hopefully, so that's ok with me
Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.
Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.
I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.
Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.
How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.
Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.
Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.
psp was and still is amazing. the lack of marketing and awareness of the vita killed it. it could have had 20 launch titles, wouldnt matter, the average consumer had no clue about it. it was getting support early on, the support stopped when devs saw the sales drop off so fast it was apparent sony didnt care to market it. im suprised its getting the support it does now, im glad too. its an amazing handheld and there is still hope, third parties and indies are doing (what they can, for what its worth) a great job. sony did what they could, for what it was worth. it has been looking: slowly but 'maybe', at this point. which is better than nothing. its no psp and never will be, but its one of my favorite handhelds that missed the mark but still has time to improve if sony lets it. hopefully with the success of the ps4 it gives them enough boost togo back to marketing like how they use to (a million Socom commercials, a million crash bandicoot commercials etc.)
Please do not be like Vitaboys.net spreading anarchy and trolling predictions of the Vita. Articles like this have a tendency to start trouble and it is a clickbait way of setting others to an argument.
Whoever is behind this article, again, watch your words and how you use it! Do not lie either or someone will have to expose you... >.>
Is there any hope of articles like this going away is the more realistic question.
Every day it's apparently doom and gloom for one of the consoles currently on the market, I suggest we all as a collective, intelligent and knowledgeable group begin boycotting these damn articles. It's getting out of hand.