The Final Fantasy XV Episode Duscae demo is in and EnixOrigin has the official review on the stunning RPG game by Square Enix. The game is filled with surprises, dialogue, creepy caves, and a issue or two that really bothered me.
I rather people review demos of unreleased games than remasters. Why would a remastered game get a different score than it originally released with. Its the same game with visual improvements.
Why not? It's a proof-of-concept of a game announced 9(!) years ago. It also give us fans the opportunity to give feedback to the devs so they can improve on the final build. :)
Ot- barring some technical flaws, FFXV is shaping up to be a fresh exciting take on the FF formula. Has anyone here played Episode Duscae? Everything feels seamless. The menus are simple yet elegant. Camping is fun. Battles are exciting. LOVE the music! I really hope Tactical View is just 50% complete in the demo. From there you can see the devs can add-in manual enemy targeting, in-battle customization, and (really hoping for this) manually issuing commands to your party members!
Havent taken on the behemoth yet - taking my sweet time soaking in the Duscae region and battling the monsters. Classic victory fanfare music is here too! :D
He is a cool character but during a fight he is pretty worthless. He dies so much that I just give up on rescuing him after a while, and Ignis is such a jerk. He always gets in my way and breaks my combos and when I need to be rescued he just stands there and stares at me.
I noticed that also..the a.i. needs to be a little more agressive in their actions may it be healing or fighting.Hopefully this is fixed in the final form.
I'm taking my sweet time with it,just leveling up before I take on all the story & the behemoth.Overall I'm having fun with it,when the game is finally finished,polished & ready for release I think I'm going to enjoy the final product.
Tactical View (activated by Touch Pad) needs to be updated for the final version:
- you cannot rotate camera in this view, which defeats the purpose - although you can select to view each enemy's level, you cannot lock-on to them after switching back to active battle, which again defeats the purpose - hopefully the ability to see enemies stats and weaknesses in the final version - to be able to issue manual commands for your party ( for example: "Gladious -> Attack -> Goblin 1" or "Ignis -> Potion -> Prompto"
Visually, the tactical view is a throwback to the turn-based FFs but i hope that the development team and director have bigger plans for it. FFXV has the potential to be a GREAT FF if they beef up the tactical menu.
lol reviewing demos now ? XD
9.3 That's great!
"Prompto…. well he’s just there. " LOL! I think he is cool.
I'm taking my sweet time with it,just leveling up before I take on all the story & the behemoth.Overall I'm having fun with it,when the game is finally finished,polished & ready for release I think I'm going to enjoy the final product.
C'mon! I want to try it too! Damn you Americans!