PSU writes: Final Fantasy XV director Hajime Tabata shares his thoughts on the impact PS4 has had on the games industry
That's a pretty strong statement to make. I'm no dev so I can't say if it's true but judging from the graphical jump from last gen to this gen I would tend to agree more than disagree. After looking at killzone, infamous, driveclub and the order, it would be hard to argue.
the order,for a year 1 game looking near cg is a HUGE technical leap, i can only imagine what SSM's and ND's last games will look like
The Order was mind blowing. I do think this generation is going to peak earlier, though. PS3 was a 599$ heap of impossible architecture. PS4 is more affordable and more traditional.
even more important than what they'll look like is what they'll play like. Let's hope they don't play like The Order
OMG Uncharted 4 on PS4. Cant wait. I will go hibernate until Dec to wake up and find out its delayed :(
Apart from the graphical leaps, what i found amazing is the game load time. And everything is so smooth and swift.
atleast 10x amount of memory assest leap from last gen..and lot of game starting to look like prerendered or cgi..atleast 2000 years cgi... realtime cutscene become trend,open world.. last gen 35million poly per character already impressive..this gen..above 60million poly is commons...ffxv had 100 million poly,infamous ss 120,ryse 85(although at beggining should have 150)..quantic dreams dark sorceror in early ps4 devs kit also around 69million poly... not mention more better and realistic animation due to more bone per character..and dx11 features really shines compared to past gen dx9...
I don't think the technological leap was that big. In a way, I'm glad b/c we will reach that graphics plateau earlier and begin focusing on gameplay etc. Yeah. Games look better, but I feel like it's an extension of last gen, in which devs can make games look and play as they orginally envisioned.
Show me a single console game last gen that came anywhere close to driveclub and the order. Just one.
it was big...if you see last year gdc presentation of infamous,ryse...and compared to last gen..it was huge leap...texture size,assets,physics,100 millions of poly per character (uc3 was around 35m)...realtime cutscene become trend..it was huge leapt
Two moments that stack with me. The change from 2D to 3D> Going from a Genesis to N64 playing Mario 64 was without a doubt the most WOW moment in gaming tech for me. And laying eyes on the original Motorstorm on an HD tv for the 1st time...my oh my HD really threw it out of the park for me back then especially coming from those god awful CRTs! So this gen IMO wasn't even close in terms of that WOW factor I described above, however I can certainly appreciate the immense increase in crispness, fidelity, better (miles better) color management and advanced engine assets. All these elements combined surely show the true extent of the upgrade from last gen.
That's goof to hear. I believe the PS4 has a bright future ahead. It has enough power to deliver jaw-dropping experiences. Driveclub was just a start of graphical power and smooth and seamless gameplay serving each other. I just can't wait for all the PlayStation Devs to finally jump to next gen. This gun b gud
That because SE skipped PS3, focusing only in PSP/3ds/ps2 and mobile. Of course he'll feel like a big evolution. Not saying there isnt, but I dont think it could be compared to the jump from 2d to 3d or SD to HD. Hope developers prove me wrong tho
The thing is, from a design perspective sd to hd wasn't that big. Being at a lower resolution made things on ps2 like ffxii actually huge and pretty impressive from a design perspective. On PS3 a lot of the power went to getting the overall resolution and character models/texture resolution up to snuff. I feel like this new jump is almost completely going to design. The margin of getting better in the graphics department isn't huge but the worlds they are making are next level. That's why we are seeing so many games go open world, they aren't having to sacrifice detail to do it anymore.
"I really feel that this challenge to create something that could not be done on any platform other than PS4 can only happen with the latest cutting edge consoles of the current generation.” Then how did FFXV manage to come out in xbone and pc then?
The PS4 is not a game nor does it influence game design in any way compared to other similar products I'd make a statement like this about Steam, which allows riskier, more experimental games to have access to a wide audience. But the PS4? It's a basic console like the X1
They make it sound like it's something out of this world, they only moved into the typical x86 architecture. Nothing new here.
Not even close
I agree on that statement, but haters as always gonna hate, most people people forgot that last gen resolutions was 720p and even in some cases below that, not to mention the detail was comparable to a PC game in low settings, but this time with the PS4 almost 90% of the games are in full HD, 60 fps and comparable to a PC game in ultra to high settings, sorry I can't say the same for the xbone or Wii U. Not only with the PS4 you are getting the full experience of a 1000 dlls PC, you are also saving yourself from the headaches of the buggy/glitchy games that almost 90% PC games have.
You're talking about graphics, resolution and framerates. You must be in the wrong comments section since this article is about game design. I'd really be curious to hear what kind of game design opportunities the PS4 opens up compared to, let's say, a PC or the X1
I don't think he is actually saying the ps4 great moreso than pc and xb1. I'm guessing he was asked specifically about the Ps4 so that's how he answered but if you read the end of the article it sounds like he is referring to this whole new gen of consoles. Also this kind of confusion happens a lot in translation.
Lol, $1000 dollar PC can outperform a PS4 in every multiplatform game. You must be hallucinating, given that BF4/Hardline run in medium to high settings on PS4 at 900p and unstable 50 fps. My current built PC can run BF4/HL at 1440p 50 fps ultra, at $1050 (counting shipping and handling). Get informed before you spew nonsense like that.
PS4 can't even do 1080p 60 fps on it's own exclusives. A $1000 PC runs circles around it. I like the PS4 and own one, but I use it only for exclusives and sports games. Anything multi platofrm is much better on a decent PC.
@Str8Chaos74 Same, I love my exclusives on PS4, I've been raised by them, since the PSone era and Snes. I love console exclusives, but to praise this machines as if they we're something amazing, its just wrong. Building a PC is way easier to build and maintain than people make it out to be.
Why is it wrong to praise "this machines" as if they "we're" something amazing? is the second most powerful pc int the world not amazing because there is a better one?
This is why I don't care about gameplay first, I have adapted to many different ways i can press the buttons on a controller, so I know what works and what doesn't, so I don't care about any innovative in that department, can it be improved on? Yeah, but graphics in high fidelity is something that has yet to even begin to reach its full potential and that's what I want to see with my ps4 games and beyond. Beautiful art direction, super attention to detail, lifelike animations and ai. Games like second son, the order, rime and uncharted 4 an some others are why i still love gaming now and for it's future potential.
Then stop making statements like this and prove it.
or they could do both?
Says the director of a game thats made for both the PS3 and 4 and PC.