280°

PS4 a 'big evolution in game design, almost like 2D to 3D shift,' says FFXV director

PSU writes:

Final Fantasy XV director Hajime Tabata shares his thoughts on the impact PS4 has had on the games industry

johndoe112113426d ago

That's a pretty strong statement to make. I'm no dev so I can't say if it's true but judging from the graphical jump from last gen to this gen I would tend to agree more than disagree. After looking at killzone, infamous, driveclub and the order, it would be hard to argue.

vishmarx3426d ago

the order,for a year 1 game looking near cg is a HUGE technical leap,
i can only imagine what SSM's and ND's last games will look like

360ICE3426d ago

The Order was mind blowing.

I do think this generation is going to peak earlier, though. PS3 was a 599$ heap of impossible architecture. PS4 is more affordable and more traditional.

Timesplitter143426d ago (Edited 3426d ago )

even more important than what they'll look like is what they'll play like.

Let's hope they don't play like The Order

nowitzki20043426d ago

OMG Uncharted 4 on PS4. Cant wait. I will go hibernate until Dec to wake up and find out its delayed :(

nix3426d ago

Apart from the graphical leaps, what i found amazing is the game load time. And everything is so smooth and swift.

Kumomeme3426d ago (Edited 3426d ago )

atleast 10x amount of memory assest leap from last gen..and lot of game starting to look like prerendered or cgi..atleast 2000 years cgi...
realtime cutscene become trend,open world..
last gen 35million poly per character already impressive..this gen..above 60million poly is commons...ffxv had 100 million poly,infamous ss 120,ryse 85(although at beggining should have 150)..quantic dreams dark sorceror in early ps4 devs kit also around 69million poly...
not mention more better and realistic animation due to more bone per character..and dx11 features really shines compared to past gen dx9...

+ Show (2) more repliesLast reply 3426d ago
3426d ago Replies(4)
joab7773426d ago

I don't think the technological leap was that big. In a way, I'm glad b/c we will reach that graphics plateau earlier and begin focusing on gameplay etc.

Yeah. Games look better, but I feel like it's an extension of last gen, in which devs can make games look and play as they orginally envisioned.

johndoe112113426d ago

Show me a single console game last gen that came anywhere close to driveclub and the order. Just one.

Kumomeme3426d ago

it was big...if you see last year gdc presentation of infamous,ryse...and compared to last gen..it was huge leap...texture size,assets,physics,100 millions of poly per character (uc3 was around 35m)...realtime cutscene become trend..it was huge leapt

UltraNova3426d ago

Two moments that stack with me.

The change from 2D to 3D> Going from a Genesis to N64 playing Mario 64 was without a doubt the most WOW moment in gaming tech for me.

And laying eyes on the original Motorstorm on an HD tv for the 1st time...my oh my HD really threw it out of the park for me back then especially coming from those god awful CRTs!

So this gen IMO wasn't even close in terms of that WOW factor I described above, however I can certainly appreciate the immense increase in crispness, fidelity, better (miles better) color management and advanced engine assets. All these elements combined surely show the true extent of the upgrade from last gen.

Aloy-Boyfriend3426d ago

That's goof to hear. I believe the PS4 has a bright future ahead. It has enough power to deliver jaw-dropping experiences. Driveclub was just a start of graphical power and smooth and seamless gameplay serving each other.

I just can't wait for all the PlayStation Devs to finally jump to next gen. This gun b gud

3426d ago
MegaRay3426d ago

That because SE skipped PS3, focusing only in PSP/3ds/ps2 and mobile. Of course he'll feel like a big evolution.

Not saying there isnt, but I dont think it could be compared to the jump from 2d to 3d or SD to HD. Hope developers prove me wrong tho

KOIMOJO3426d ago

The thing is, from a design perspective sd to hd wasn't that big. Being at a lower resolution made things on ps2 like ffxii actually huge and pretty impressive from a design perspective. On PS3 a lot of the power went to getting the overall resolution and character models/texture resolution up to snuff. I feel like this new jump is almost completely going to design. The margin of getting better in the graphics department isn't huge but the worlds they are making are next level. That's why we are seeing so many games go open world, they aren't having to sacrifice detail to do it anymore.

LegoIsAwesome3426d ago

"I really feel that this challenge to create something that could not be done on any platform other than PS4 can only happen with the latest cutting edge consoles of the current generation.”

Then how did FFXV manage to come out in xbone and pc then?

Show all comments (58)
140°

Here Are The Games Leaving PS Plus Extra & Premium In May 2024

Here are the games that will be leaving the Extra and Premium tiers of the PS Plus subscription service in the month of May, 2024.

Read Full Story >>
twistedvoxel.com
gold_drake101d ago

crazy, glad i own the ones i wanted to revisit and play

ChasterMies101d ago

Absolver Downfall
Abzu
Adrift
Ashen
Elex
Final Fantasy VII
Final Fantasy VIII Remastered
Final Fantasy IX
Final Fantasy X | X-2
Final Fantasy XII The Zodiac Age
Final Fantasy XV Royal Edition
How To Survive 2
I Am Dead
Jotun
Last Stop
Minit
Moster Jam Steel Titans 2
My Friend Pedro
Observation
Sundered Eldritch Edition
The Artful Escape
The Messenger
This Is The Police
This Is The Police 2
World of Final Fantasy

Asterphoenix101d ago

Glad that I absolutely can't stand subscription services.

Petebloodyonion101d ago (Edited 101d ago )

I don't recall Sony forcing you to subscribe like nobody forced you to go to Blockbuster to rent games instead of buying them.

SonyStyled101d ago

Pay-per-view was almost cheaper than the cost of gas and rental fee from Blockbuster. Blockbuster doesn’t exist today. Are you being sarcastic?

80°

Final Fantasy XV Review – A Royal Road Trip

Gary Green said: With my fondness for (most) Final Fantasy games and my side goal of finishing off games in my collection with loose ends, a return to Final Fantasy XV seemed inevitable. It also serves as my third Final Fantasy platinum trophy after VII and VIII, a reasonable substitute since Final Fantasy IX is nigh on impossible to master.

Read Full Story >>
pslegends.com
150°

Final Fantasy 15 director reveals why he left Square Enix, and announces he's working on 2 new JRPGs

Final Fantasy 15's director has revealed why he left Square Enix back in 2018.

Hajime Tabata famously resigned from Square Enix two years after Final Fantasy 15 shipped in 2016. In a special livestream at the time, Tabata announced his decision to resign from the company, cancelling three of four new story-focused DLC episodes for Final Fantasy 15 in the process.

Read Full Story >>
gamesradar.com
Knightofelemia233d ago

FF15 is like FF13 its subjective people either like it or hate it.

raWfodog233d ago

I liked it. I haven’t played the royale edition yet but I’ll get around to it one day.

gold_drake232d ago

no no, 15 wasnt trash.

15 had a tremendous difficult development.

FinalFantasyFanatic231d ago

I really believe 13 was better put together and more complete than 15 ever was.

EternalTitan232d ago

Found the pathetic troll.
How is your jobless life going?
Dot worry, you will never get a job or a girlfriend haha!

Hofstaderman233d ago

Man inherited a train wreck and was expected to release this game in under two years after it spent a better part of a decade in development hell. At one point there was even plans to make FFXIII Versus a musical. He did what he could.

TheColbertinator232d ago

I didn't care much for XV and I always wanted the original vision of Versus XIII but I think the dev team did what they could to salvage the project

Inverno232d ago

And yet people still blame him for the game turning out the way it did, rather than SE for the horrible mismanagement of 13 and Namura for being overly ambitious.

Dwarrior233d ago

Whatever the behind-the-scenes went on over the many years, at the end of the day it was a radical change in direction that I could not go along with. Also why I never bought 16.

gold_drake232d ago

this is also why Sakaguchi (spelling) left.