280°

PS4 a 'big evolution in game design, almost like 2D to 3D shift,' says FFXV director

PSU writes:

Final Fantasy XV director Hajime Tabata shares his thoughts on the impact PS4 has had on the games industry

johndoe112113765d ago

That's a pretty strong statement to make. I'm no dev so I can't say if it's true but judging from the graphical jump from last gen to this gen I would tend to agree more than disagree. After looking at killzone, infamous, driveclub and the order, it would be hard to argue.

vishmarx3765d ago

the order,for a year 1 game looking near cg is a HUGE technical leap,
i can only imagine what SSM's and ND's last games will look like

360ICE3765d ago

The Order was mind blowing.

I do think this generation is going to peak earlier, though. PS3 was a 599$ heap of impossible architecture. PS4 is more affordable and more traditional.

Timesplitter143765d ago (Edited 3765d ago )

even more important than what they'll look like is what they'll play like.

Let's hope they don't play like The Order

nowitzki20043765d ago

OMG Uncharted 4 on PS4. Cant wait. I will go hibernate until Dec to wake up and find out its delayed :(

nix3765d ago

Apart from the graphical leaps, what i found amazing is the game load time. And everything is so smooth and swift.

Kumomeme3765d ago (Edited 3765d ago )

atleast 10x amount of memory assest leap from last gen..and lot of game starting to look like prerendered or cgi..atleast 2000 years cgi...
realtime cutscene become trend,open world..
last gen 35million poly per character already impressive..this gen..above 60million poly is commons...ffxv had 100 million poly,infamous ss 120,ryse 85(although at beggining should have 150)..quantic dreams dark sorceror in early ps4 devs kit also around 69million poly...
not mention more better and realistic animation due to more bone per character..and dx11 features really shines compared to past gen dx9...

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3765d ago Replies(4)
joab7773765d ago

I don't think the technological leap was that big. In a way, I'm glad b/c we will reach that graphics plateau earlier and begin focusing on gameplay etc.

Yeah. Games look better, but I feel like it's an extension of last gen, in which devs can make games look and play as they orginally envisioned.

johndoe112113765d ago

Show me a single console game last gen that came anywhere close to driveclub and the order. Just one.

Kumomeme3765d ago

it was big...if you see last year gdc presentation of infamous,ryse...and compared to last gen..it was huge leap...texture size,assets,physics,100 millions of poly per character (uc3 was around 35m)...realtime cutscene become trend..it was huge leapt

UltraNova3765d ago

Two moments that stack with me.

The change from 2D to 3D> Going from a Genesis to N64 playing Mario 64 was without a doubt the most WOW moment in gaming tech for me.

And laying eyes on the original Motorstorm on an HD tv for the 1st time...my oh my HD really threw it out of the park for me back then especially coming from those god awful CRTs!

So this gen IMO wasn't even close in terms of that WOW factor I described above, however I can certainly appreciate the immense increase in crispness, fidelity, better (miles better) color management and advanced engine assets. All these elements combined surely show the true extent of the upgrade from last gen.

Aloy-Boyfriend3765d ago

That's goof to hear. I believe the PS4 has a bright future ahead. It has enough power to deliver jaw-dropping experiences. Driveclub was just a start of graphical power and smooth and seamless gameplay serving each other.

I just can't wait for all the PlayStation Devs to finally jump to next gen. This gun b gud

3765d ago
MegaRay3765d ago

That because SE skipped PS3, focusing only in PSP/3ds/ps2 and mobile. Of course he'll feel like a big evolution.

Not saying there isnt, but I dont think it could be compared to the jump from 2d to 3d or SD to HD. Hope developers prove me wrong tho

KOIMOJO3765d ago

The thing is, from a design perspective sd to hd wasn't that big. Being at a lower resolution made things on ps2 like ffxii actually huge and pretty impressive from a design perspective. On PS3 a lot of the power went to getting the overall resolution and character models/texture resolution up to snuff. I feel like this new jump is almost completely going to design. The margin of getting better in the graphics department isn't huge but the worlds they are making are next level. That's why we are seeing so many games go open world, they aren't having to sacrifice detail to do it anymore.

LegoIsAwesome3765d ago

"I really feel that this challenge to create something that could not be done on any platform other than PS4 can only happen with the latest cutting edge consoles of the current generation.”

Then how did FFXV manage to come out in xbone and pc then?

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100°

Six Times When Games Turned Into A Horror Game

Ever play a game a game only to discover at some point it transforms into a horror game? No? Well Netto's Game Room shares six games that do just that!

Read Full Story >>
nettosgameroom.com
P_Bomb54d ago

Immediately thought of the El Dorado zombie dudes in Uncharted: Drake’s Fortune.

raWfodog54d ago (Edited 54d ago )

Not necessarily a ‘horror’ moment, but I remember feeling really tense and anxious when the Flood were first introduced in the original Halo. I never felt more on edge or nervous in that whole game as that moment. I think it was the whole buildup that something terrible was coming but you didn’t know exactly what.

Another non-horror game that had me feeling it was Subnautica. The deep dark depths, and knowing that sea monsters were lurking nearby, had me jumping at every sound.

NettosGameRoom53d ago

That scene where you first see them attack is pretty crazy!

Relientk7753d ago

I remember being scared of the Asylum level in the most recent Thief game from 2014.

140°

Final Fantasy XV Datamine Reveals Hidden Chapter 14 Scene That Was Cut

A new datamine of game files from Final Fantasy XV has revealed a cut scene from Chapter 14 that didn't make it into the final release.

Read Full Story >>
twistedvoxel.com
gold_drake189d ago

always liked 15, but the development was shch a shitshow. it could have been so much more.

but Tabata did a good job with what he had regardless

DivineHand125188d ago

Ff15 was a missed opportunity from square as they transitioned from turn based to real time.

One of the issues is that it was 30 fps. The combat mechanics required precision dodges to activate Noctis teleport ability and it was difficult to do at 30 fps. I am glad they rectified that in FF16. The story and flow also felt like it went through a chopshop similar to how some live service games end up when they are trying to meet a deadline. Those extra episodes they sold as dlc should have been in the maingame.

FF15 is one of the weaker entries in the series.

Z501187d ago

Dodges don't activate the teleport ability. Teleport was R1 + O. Dodge was just the O button. Explain the Black Hood (the item that automatically Dodges for you)

TheNamelessOne188d ago

Ah yes; FF XV.
The beginning of me coming to the realization the series was no longer for me.

Michiel1989188d ago

16 was a lot better, I think 15 was just a big mess with how development went and all. The music though, one of the best in the series, probably the only reason I finished the game.

Cacabunga187d ago

At least FF15 had RPG elements . 16 was just an action game from beginning to end.

Michiel1989187d ago

I rather have a good action game than a bad rpg with 2 button combat

Cacabunga187d ago (Edited 187d ago )

Then call it something else then FF. I got scammed with FF16. Nothing of what i expected it to be.
Even the action is bad in it, especially after the demo section where absolutely nothing happens until the very end.

FF15 isnt a great game but it has some variety at least.

CrimsonWing69188d ago

That initial trailer with the Leviathan fight was the game I wish we got. The actual retail release was watchdogged to all Hell and while there’s enjoyment to be had in the game, it’s such an incomplete product and so many elements feel so slapped together without any cohesion.

Like, don’t get me wrong, I loved fishing, cooking, and the first third of the game, but I much rather they made a story that didn’t feel barely there and the the last third of the game didn’t feel so rushed and unfinished.

Becuzisaid187d ago

Every time a party member left for a period of time screamed future paid dlc. It was horrible.

Imagine Dagger and Steiner making the party go to sleep in Lindblum in FF9 disc 1 and then taking off to Alexandria by foot themselves, but then never playing their side of the adventure in disc 2 when they smuggle her through the South Gate in pickles, take the cable car and fight the Waltz, head to Treno and start the quest to find Supersoft. They just eventually reunite with the main party in the future without explanation of what went on in their adventure.

Or Sephiroth's backstory in the famous Kalm flashback being added as a dlc pack. Same goes for Vincent, Cid, or Yuffie for that matter.

Oh and anything to do with Jenova, the Ancients, Aerith, her mom and Gast, shoved into a 2 hour CG movie or 5 hour anime ministries that's considered required viewing for anything in the main game to make sense or have characters actually be interesting.

I enjoyed FF15 at the time, and finished it, but it's bright spots are marred by a bad development cycle and a worse marketing scheme.

CrimsonWing69187d ago

What’s sad is when I watched a vid on the entire story (that wasn’t properly told in the actual game)!it was really solid and could’ve been one of the most epic stories in any FF. I think a lot of the compilation and cross-media stuff really f*cked it all up.

gurp188d ago

FFXV was underrated in my opinion
I have played all of the final fantasy games, and I loved this game
turn based to me takes too long, I like active battle
the extra dlc and chapters should have been included in the original release, but it is nice that they fixed the game later

Show all comments (16)
140°

Here Are The Games Leaving PS Plus Extra & Premium In May 2024

Here are the games that will be leaving the Extra and Premium tiers of the PS Plus subscription service in the month of May, 2024.

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twistedvoxel.com
gold_drake440d ago

crazy, glad i own the ones i wanted to revisit and play

ChasterMies440d ago

Absolver Downfall
Abzu
Adrift
Ashen
Elex
Final Fantasy VII
Final Fantasy VIII Remastered
Final Fantasy IX
Final Fantasy X | X-2
Final Fantasy XII The Zodiac Age
Final Fantasy XV Royal Edition
How To Survive 2
I Am Dead
Jotun
Last Stop
Minit
Moster Jam Steel Titans 2
My Friend Pedro
Observation
Sundered Eldritch Edition
The Artful Escape
The Messenger
This Is The Police
This Is The Police 2
World of Final Fantasy

Asterphoenix440d ago

Glad that I absolutely can't stand subscription services.

Petebloodyonion440d ago (Edited 440d ago )

I don't recall Sony forcing you to subscribe like nobody forced you to go to Blockbuster to rent games instead of buying them.

SonyStyled440d ago

Pay-per-view was almost cheaper than the cost of gas and rental fee from Blockbuster. Blockbuster doesn’t exist today. Are you being sarcastic?