Luke Staddon:
Hello there! My name’s Luke Staddon and I’m one of four-person studio XMPT Games (@XMPTGames). I’m here to tell you about the latest title we’ve been working on, fast-paced action arena combat game DiscStorm, because excitingly, it’s going to be coming out in 2015 on PlayStation Vita thanks to the lovely chaps at Mastertronic (@Mastertronic).
We’re a group of friends from the UK with a shared love for all things gaming. We’ve been making games for about half a decade now – albeit whilst working full-time jobs. DiscStorm came about from our desire to play classic multiplayer matches with friends. We wanted a speedy arcade game like Bomberman but with modern features like online play, so that we could play against each other whenever we wanted. After searching around on Steam and PSN for a while and not finding anything that was quite what we were looking for, we thought: why not take a shot at making something ourselves?
From GameWatcher: "For all the tremendous, big-budget and eye-searingly satisfying triple A fare available for the PC, it can sometimes be easy to forget the gargantuan amount of stellar independently developed efforts for the platform. From Minecraft to Her Story and everything in-between, the indie scene on PC is a veritable embarrassment of riches.
The problem however, is that the sheer amount of indie titles available for the PC means that for every darling that gets celebrated such as Gone Home or Nuclear Throne, real diamonds in the rough such as DiscStorm and Extreme Exorcism tend to fall in-between the cracks and go largely unnoticed as a result."
From GameWatcher: "As much as the PC can lay claim to some of the biggest AAA blockbusters and sprawling single-player experiences available, it can often be nice to just take a step back from all that epic palaver and get stuck into a quick session of multiplayer goodness with your mates.
Perhaps more than it has ever been, the PC is now a properly viable home for local multiplayer shenanigans, allowing you to get together with a group of mates, get the beers flowing (if you drink) and generally have a splendid old time. Largely propped up by an incredible independent development scene that recalls those fond memories of local multiplayer gaming from yesteryear, we can happily report that there is no shortage of these games available."
Harry Bowers writes: "What can you do when you find yourself with a powerful compulsion to murder your best friends? This was the conundrum that consumed the minds of Ed Moffatt, Richard Pilot, Brad Roeger and Luke Staddon about two years ago from today. Their solution (whilst ingeniously serving to keep them out of prison) was to make a video game. Flying under the banner of XMPT Games, these four intrepid folk set out to make an arena brawler that would satiate their homicidal tendencies, whilst at the same time deciding just who the true alpha male of the pack is. Turns out it’s Brad."