90°

DirectX 12 - Looking back at GDC 2015 and a year of amazing progress

Andrew Yeung writes: At the GDC 2015 Expo, we had a range of live demos including Lionhead Studio’s next beautiful game Fable Legends, Epic Games’ Unreal Engine 4, Unity Technologies’ 3D game engine, Futuremark’s “Farandole” performance benchmark, and Oxide Games’ new game Ashes of the Singularity; all running using DirectX 12 on all the PC hardware you care about: AMD, Intel, and NVIDIA.

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lifeisgamesok3755d ago

Excited to see what the Xbox One can do with DX12 with games looking great today being developed under DX11

headblackman3755d ago

according to Brad Wardell (via the tic podcast interview), most games developers aren't even using dx11. most are still using dx9 (hence the resolution gap) it would be nice to see deves hop out of their lazy mode and do the right thing when it comes to using the full potential of any platform (be it console or pc) this isn't parity, this is blatant gimping. they refuse to us dx11 (and i see dx12 being shafted the same way) and they won't use the azure servers. WHAT'S UP WITH THAT????

urwifeminder3755d ago

Very excited to see the benefits for my lovely pc and xbox .

awi59513755d ago

New direct x isnt worth more micorosoft windows vista BS.

corroios3755d ago

better send it to EA, lol.

Bigpappy3755d ago

Good jab. But it looks like EA will support it, starting with Star Wars BF.

30°

Battlefield 6 Campaign Work-in-Progress Footage Leaks From BF Labs Alongside Battle Royale Images

Battlefield 6 campaign work-in-progress footage has been unearthed alongside artwork for the unannounced Battle Royale mode.

40°

Ambrosia Sky Preview—A Cosmic Puzzle Shooter with Heart and Soul | CGM

Ambrosia Sky is the kind of game that sneaks up on you—haunting, heartfelt, and unlike anything else I played at Summer Game Fest 2025.

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cgmagonline.com
70°

The director of the original Silent Hill: “I look forward to seeing bold interpretations.”

Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”

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senorfartcushion55m ago

Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.

They want to get scammed and pay twice for a thing they already own.