A clever shuffling of shooting mechanics, Tempo might not let you pull the trigger, but it sprints along at a frantic pace all the same
TouchArcade: Rarely does a game make me question the reason for its very existence. Often times, the objective is clear enough. A game might want to tell a story, to thrill the player and test their reflexes, or even to just make a lot of money by capitalizing on a particular trend. But with Tempo [$3.99], I just cannot for the life of me conceive just why does this game exist? Who thought this game was a valid idea that should exist? It's not a bad idea, but it's the video game equivalent of building a bridge in the middle of a field. Sure, it can be a structurally sound and beautiful bridge, but what exactly was the point of building it in the first place?
Pocket Gamer: Tempo is a game about fractions of a second. If you wanted to be uncharitable you might call it an extended quick time event (QTE), but there's a lot more to it than that.
Splash Damage, the developer behind games such as Enemy Territory: Quake Wars, Brink and the upcoming Dirty Bomb, have announced a new mobile game today called Tempo.