At the Inside Gearbox panel today, Troy Baker and Laura Bailey were on stage promoting Tales from the Borderlands, when Baker went into a story about how he loved working on Brothers in Arms, and how the final cutscene felt like it would lead up to something great, but nothing has come from the series in years.
This looks awesome. ’ Halloween Horror Night sends Neil Druckmann, Co-Studio Head & Head of Creative at Naughty Dog, and Troy Baker, the actor behind Joel, on a terrifying excursion of the “The Last of Us” haunted house, based on Naughty Dog and PlayStation’s award-winning post-pandemic video game.
Neil's body language seems to say the opposite of what he says. He doesn't seem to react to anything other than pointing.
The game developer is best known for Borderlands, which has generated more than $1 billion in revenue
Hey n4g, can we maybe not allow articles where you can only read 3% of it before hitting the pay wall?
They just bought them not long ago. This is absurd. Embracer owns so many gaming studios and IP’s. They just don’t know to manage them right TBH
Give us saints row 1-2 proper HD remaster (3-5 million in sales confirmed as long as no major bugs)
Focus on AA games that cost less than 40 million go develop while funding 2-3 major AAA titles. Those smaller titles should aim for 8/10 type games with focus on fun and be released within 2 years while bigger games are given 3-5 years
If they would have bought Bethesda their stock would have crashed and sunk the company a couple days ago.
One of my favorite franchises for the original XBOX. Would be cool to bring this back.
I was just saying the other day how I'd love another BiA. Sad this franchise lies dormant while CoD gets yearly updates. I always thought it was more the thinking mans shooter compared to CoD.
And bring back Full Spectrum Warrior while youre at it.
What ever happened to that Inglorious Basterds lookin game?
Or did that evolve into Battleborn?
I remember playing the original BiA on PS2 back in the day. Great game for sure, very brutal in terms of realism and difficulty. A fresh take on the WW2 genre, would be nice to see a new one.