Why Korea Matters: Learning from Difference

Kotaku Write

"Korean games (non-Japanese games in general, actually) tend to get a lot of flack - 'They're all the same!' 'They're so badly made!' 'Just look at them!' - but Brandon Sheffield cautions that we ought to be keeping a closer on eye on the Korean market. With different development strategies, different working environments, and different players, there is stuff to be learned"

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