Already on call to develop Street Fighter 5, Dimps gets its mitts on early with PlayStation 4 and Xbox One to achieve very mixed results. Though cut from a different technical cloth to Capcom's upcoming fighter - a more advanced Unreal Engine 4 title - Dragonball Xenoverse uses the studio's in-house tech to produce a 3v3 brawler in a destructible 3D space. There are some interesting ideas here, but also areas where the tech shows its age on newer hardware.
Dragonball Xenoverse plays out like the earlier Tenkaichi titles; an over-the-shoulder 3D design that has players soar across terrain at rapid pace. It renders at a native 1920x1080 on both PS4 and Xbox One, backed in each case by FXAA anti-aliasing, but the real eye-opener is in its newly added effects. Silicon Studios' excellent YEBIS 2 engine is the saving grace of the package - a middleware solution also used in Final Fantasy 15, adding a suite of strong post-process tricks.