Face-Off: Dragonball Xenoverse

Already on call to develop Street Fighter 5, Dimps gets its mitts on early with PlayStation 4 and Xbox One to achieve very mixed results. Though cut from a different technical cloth to Capcom's upcoming fighter - a more advanced Unreal Engine 4 title - Dragonball Xenoverse uses the studio's in-house tech to produce a 3v3 brawler in a destructible 3D space. There are some interesting ideas here, but also areas where the tech shows its age on newer hardware.

Dragonball Xenoverse plays out like the earlier Tenkaichi titles; an over-the-shoulder 3D design that has players soar across terrain at rapid pace. It renders at a native 1920x1080 on both PS4 and Xbox One, backed in each case by FXAA anti-aliasing, but the real eye-opener is in its newly added effects. Silicon Studios' excellent YEBIS 2 engine is the saving grace of the package - a middleware solution also used in Final Fantasy 15, adding a suite of strong post-process tricks.

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Foehammer2763d ago (Edited 2763d ago )

"The consoles may achieve visual parity here, but the PC's 60fps lead and superior lighting effects show the intended result"

Good result on PC, can't wait to see what PC and X1 do when DX12 is utilized.

MasterCornholio2763d ago (Edited 2763d ago )

Dont forget the updates to the PS4s API like Super GLnext or whatever it's called.

yewles12763d ago

Oh jeez, again with the lack of consistency here. If you guys can't can't pinpoint the discrepancy from this:

"Using an Intel Core i7 3770K paired with an inexpensive, middling card like the Nvidia GTX 650 Ti Boost, the game never drops below 60fps. It's as smooth as we could hope for, and even switching this out for an AMD HD 7790 - a similar GPU in spec to the Xbox One's - the game plays at a faultless 60fps. Locking out two cores in their entirety and limiting clocks to 3.5GHz (effectively causing our i7 to behave like an i3), again we saw no dips to performance whatsoever. Based on this, we suspect that 1080p60 gameplay should be attainable for the majority of modern gaming PCs."

...and then THIS:

"Overall, even from its best side, Dragonball Xenoverse is a disappointing showcase for the PS4 and Xbox One. The consoles may achieve visual parity here, but the PC's 60fps lead and superior lighting effects show the intended result - and by extension the weakness of Dimps' engine when faced with new hardware."

Then I don't know what else to tell you...

MasterCornholio2763d ago (Edited 2763d ago )

Sounds like the game should have been 1080P 60FPS on both systems.

2763d ago