240°

How Sony’s PS4 VR headset will bump 60 fps to 120 fps

PS4Daily: "How Sony will make sure that all Project Morpheus games run at 120 FPS".

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ps4daily.com
Brotard3331d ago

i need one of these, if you could just send me one now that would be nice. thanks Shu!

GameNameFame3331d ago

People also forget PS4 also have considerably stronger hardware. This is from Ubisoft themselves during GDC.

http://www.cinemablend.com/...

It definitely has room to implement additional techniques like this.

mikeslemonade3331d ago

So games will look like PS3 launch games then.

jhoward5853331d ago (Edited 3331d ago )

@mikeslemonade

Morpheus games should look better than a PS3 games b/c each individual pixel inside the OLED screen has 3 colors. RED BLUE GREEN. RGBpixel.

A basic OLED screen has one color for each pixel. A world of differences.

The color are going to rich.

http://en.wikipedia.org/wik...

decrypt3331d ago (Edited 3331d ago )

Hey Sony, where are the 3D games? or is that fad dead now? Oh wait they are on the PC lol.

With all the talk and marketing Sony did with 3D one would have thought they would lead in that sector, instead they hardly had 40 3d capable games throughout the PS3s life time. They failed so badly, i dont believe their are any 3d games on the PS4. Instead its the PC platform again which sports over 600 games in 3d.

Amusing all the promises and hype Sony stirs considering their dated hardware.

Peekayboo3331d ago

Ubisoft now that's a name you can trust LOL

PeaSFor3330d ago (Edited 3330d ago )

decrypt, its not like VR is 3d.... OH WAIT, IT ASLO in 3d.

keep hating, hater.

Aussiebeachbabe3330d ago

Considerably stronger?lol. You GameNameFame are a germ. Spreading shit where ever you go. 120fps when theyre struggling to get 60fps. Dream on germs.

GameNameFame3330d ago

AssieBadger

50 percent more tflop

200 percent ROP

400 percent ACE.

http://media.redgamingtech....

And this by Ubisoft multithreading GPU.

Especially due to that ACE, PS4 was basically built for multithreading.

Again, cry to the benchmark.

+ Show (4) more repliesLast reply 3330d ago
kevnb3331d ago (Edited 3331d ago )

This is the tech they use in lcd tvs and it looks horrible there... Let's see if they have magically cured the soap opera effect. I sadly think vr just isn't ready for prime time, even with a monster pc getting a solid 90+ fps in new games is taxing.

Pandamobile3331d ago

TV interpolation creates a blend between frames because you can sample forward in time.

You can't do that with real-time applications. What Sony is doing with Morpheus is practically the same thing Oculus talked about last year when they were developing asynchronous timewarp.

In a nutshell, the technique uses the previous frame's data and re-projects a new camera position based on the HMD sensor info to fill in the gaps between rendered frames.

specialguest3331d ago (Edited 3331d ago )

Correct. It's not a true 120fps in the straight forward way for those who are doubting Pandamobile as it is explained at 2:20 of this interview, but it's a smart technique for the hardware limitation. http://youtu.be/BaCxLZDcNBo

kevnb3331d ago

I would love to see them pull that off on a game that can even maintain 30fps...

tubers3331d ago

Thanks. Sounds like a video-game (more sophisticated) version of modern TV frame-interpolation.

"fill in the gaps between rendered frames."

I'm guessing this would have zero to much less artefacting like TV interpolation?

Volkama3331d ago

Which surely means it is worse than the interpolation techniques on the TVs, because it is forming a filler frame based on just one half of the data...

It's also a non-response frame that will ignore input and effectively contribute to latency.

But it is far more important that they get it right for VR than for a gimmicky TV mode, so maybe they've come up with something special. Feedback from GDC has been positive, and I can't wait to try it myself.

jhoward5853331d ago (Edited 3331d ago )

@kevnb

I would love to see them pull that off on a game that can even maintain 30fps...

Sony isn't taking any chances like the article states.They're going with 120FPS, however, 90fps is still good.

Beside, that's the beauty of having an OLED screen.The pixel in OLED screen are individually lit which helps reduce latency. LCD screens aren't as good as OLED screen b/c it uses a <back light> that resides inches away from the screen. The light travel time would make the VR experience a little unenjoyable.

Eonjay3331d ago

Repojection isn't merely for doubling frames... although it can be used that way. It is a method of keeping the FPS from dropping below 120. Shu describes during his interviews that the Studio Japan demo (which runs at 120 FPS) uses this technique to prevent dropped frames. So if the framerate falls to 100 FPS for a frame, the reprojection will step in and provide the projected frame. It ensures that the frame rate is 120FPS at all times.

jhoward5853331d ago (Edited 3331d ago )

@Eonjay

PS4 hardware will get heavily taxed if runs at native 120fps. At that frame rate speed the image quality goes down, maybe way down.

Personally, I think Sony wouldn't be happy to bring down the image quality because the clarity of those images are very important to making the sense of presence a little more enjoyable.

PS4 can't double all the frames in VR b/c the system itself is already having a hard time doing 60fp, with out any tricks implemented in the frame sequence.

For those who don't understand I'm going to try to explain it an easy way.

make believe each characters is a frame...

This is how normal frame rate look like below.
A B C D E F you get the idea.

This is what the software is doing for Morpheus..
A * C * E * G The (*) portion of the frame rate sequence is what the software is filling in between frame A and frame C.

EDIT: forgot to add. The * represented here are frames that are low quality.

+ Show (4) more repliesLast reply 3331d ago
donthate3331d ago

Unfortunately, the reprojection Sony is doing on their VR headset is a downgrade. Ironically, 120fps is going to be crappier than 90fps

Interpolating between two frames is just a trick. Both Oculus and Valve's VR device will be smoother and better right out of the gate with a downgraded experience on Morpheus.

This is where the specs do matter!

ChrisW3331d ago

Any one with simple PC gaming knowledge knows that lower resolution and few renderings on the screen means higher frames-per-second.

This subtly means that high quality AAA games like KZ, Uncharted, and TLOU would be impossible.

dillhole3331d ago

Sometimes it looks great on LED TVs, shame about the input lag.

Ninjatogo3330d ago

http://youtu.be/WvtEXMlQQtI
This guy does a fantastic job of explaining how VR reprojection works. It's different to how tv frame tweening works.

+ Show (2) more repliesLast reply 3330d ago
Debaitable3331d ago

People are going to be disappointed with this the same way they were disappointed once it became apparent that this generation of consoles wasn't going to bring us to a 1080/60FPS era.

I have a pS4 and I will buy this but I just feel the expectations out of this are way up there.

Clunkyd3331d ago

Ill be more disappointed if the games are just lame tech demos, like they are now on PC.

garrettbobbyferguson3331d ago

Tech demos? There are plenty of games on PC that support VR. War Thunder, Half Life, Alien Isolation, etc.

http://en.wikipedia.org/wik...

AliTheSnake13331d ago (Edited 3331d ago )

You will never have a 1080p/60 fps era on any console, unless Sony and Microsoft make it a requirement. Because developers want to push the graphics to the maximum.

3331d ago Replies(2)
Kenshin_BATT0USAI3331d ago

Any idea if this will be standalone hardware of a peripheral. If its the latter I hope to god its for PC otherwise its gonna be doomed to fail. You need enthusiast grade tech in order to drive vr without it being terrible both in regards yo quality and health

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280°

Sony Taps Bungie's Head of Revenue to Lead Live-Service Games

Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.

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techraptor.net
ChasterMies15d ago

Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.

just_looken15d ago

The new temp boss is the sony cfo bean counter so i can see this being a thing get every penny.

Cacabunga15d ago

PlayStation officially losing it.. fans will never support gaas games

just_looken15d ago

@car

The new boss did a interview in japan he wants to tap into the mobile market like nintendio so he give 0 fucks about gamers/fans

https://www.pushsquare.com/...

Redemption-6415d ago

@Cacabunga
You only speak for you and those who think like you, but most fans will support what they want. Playstation and PC fans are literally supporting Helldivers 2 and that is a gaas. Maybe you wouldn't, but many more would if they like it.

Huey_My_D_Long15d ago

@Redemption-64
Look, Im not making any judgement calls about this guy, but I will say that Helldivers 2 GaaS model is unique to Helldivers, and legit the only other game I can think of thats similiar was the Avengers game except HD2 pass is still better.
The fact that you can earn in game currency in a way that doesnt make you feel like you have to grind forever, as well you being able work on that pass that you bought...on your own time without a time limit...that right there is fucking huge to me, and I can't name any game other than avengers that avoided trapping players with FOMO logic...I think GaaS on HD2 shouldn't be compared to the rest of the industry...it should be copied.

Einhander197214d ago

Cacabunga

Helldivers 2...

Redemption-64

In Europe it's a 60 40 split favoring PC.
In the US its a 60 40 split favoring PS5.

So PlayStation owners supported the game just fine, it's not getting carried by PC or anything like that.

FinalFantasyFanatic14d ago

@just_looken,
I'm perfectly fine with the way Nintendo entered the mobile market, I never touched their mobile games, meanwhile, the console/handheld stayed the way it is. As for being a bean counter, he's probably going to reel in these massive budgets that Sony's studios have had lately, I haven't played Spiderman 2, but I cannot see how they almost tripled the budget for that game.

@Redemption-64,
That's an exception to the rule, I'm expecting a lot of these GAAS games from Sony to fail, to be fair, they only need a few to succeed, but I would have preferred that they put more of their resources into other types of games.

+ Show (3) more repliesLast reply 14d ago
DivineHand12515d ago

True their monetization is driving players away and at the same time, their decision to chop out content and convoluted systems is keeping new players away from the game.

Joe91315d ago

I don't think that will happen based on how things worked out at Naughty Dog now that we know what we do, seems they had the option to fully commit to live service games or stay making single player experences so they gave up on their live service game. We are not sure how things came about with Bend making a live service game but I hope that was not a forced situation. Sony doesnt seem like they are forcing studios to switch up but we will see, Sony's bread and butter is single player games it is how they dominated the console market.

Obscure_Observer15d ago

Yeah, I though Sony learned something from all their failures in the LS segment under Bungie´s disastrous leadership and supervision which led to games been cancelled, studios closed and all the people laid off.

Looks like Bungie still plays a major role in Sony´s LS initiative and Sony is not backtracking on their GaaS plans.

S2Killinit15d ago (Edited 15d ago )

Are we forgetting that Destiny is also a highly successful franchise? I feel like that definitely deserves mention here.

Besides, there is no reason why a person cant learn from past experiences.

Joe91314d ago

I agree, people act as if Destiny flopped when it came out lol it took 9 to 10 years for the numbers to fall yet people are still playing it add the success of Helldivers 2 no wonder Sony is going forward down this path.

S2Killinit14d ago

Personally, I see no problem with Sony also having service games as long as they make good ones, and more importantly they deliver the AAA story driven games that they are known for. So yeah, I agree 100% with you.

+ Show (2) more repliesLast reply 14d ago
Christopher15d ago

I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.

CrimsonWing6914d ago (Edited 14d ago )

Honestly, what’s to learn from? How to make people happily continuously dump money into a single game over its life-time? Buy season passes continuously for several years with a smile on our faces?

GaaS is a design decision that is everything wrong with this industry. The fact that Helldivers 2 did so well and people defend the monetization because it was $40 and is a fun game, scares the sh*t out of me to see that the door is open and all shift will probably be to replicate that in future games. We already know the ROI for traditional game dev cost isn’t doing it for them.

I thought with Jimbo leaving we’d see a change for the better… I’m not so sure now.

S2Killinit14d ago

Service games are being offered by everyone. Sony cannot afford to only create single player AAA games. No one can. They already said they will be doing both.

Abnor_Mal15d ago (Edited 15d ago )

Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.

Christopher15d ago

They play long-time existing live service games like CoD, Fortnite, Apex Legends, Destiny 2, and the like. Mass majority of new live service games are considered failures and aren't moving gamers away from older games.

just_looken15d ago

Yep the huge issue with live service is they need paid players along with a reason to play them.

You forgot mobile market that also taps into that player base as well as the eve online style games there is only a certain amount of krakens/whales blind supporters compared to the amount of live service games we have its not sustainable math wise.

700 restaurants making food for every seat for 1000-3000 eaters just does not work out

Einhander197214d ago (Edited 14d ago )

Christopher

I am not a big live service fan and literally own zero of the games you listed, but that is not true, unless you call games that aren't the top games to be failures.

There are tons of live service games that are profitable.

Games don't have to be the biggest game ever they just need to make more than they cost.

I challenge you to show professionally prepared data that shows that more live service games fail than make enough to keep going.

Because all the data that I have seen shows that live service is less of a gamble than making a big AAA budget game which needs to survive off retail sales.

FinalFantasyFanatic14d ago

I sometimes wonder if we're at saturation point, where it's hard for a new game to join those ranks unless it's particularly exceptional, people only have so much time and money to devote to these types of games.

romulus2315d ago

Correction, they have no issue playing good live service games

shinoff218315d ago

Lol it's not even a quarter of the ps5s sold. Helldivers may have been a hit but let's not say most are enjoying it because truth is most(the real most ) don't care about it.

S2Killinit14d ago (Edited 14d ago )

I play what is fun. If a live service game is good I’ll play it as long as its not a money scheme which Helldivers is not.

And Im a single player gamer.

mastershredder15d ago

How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.

crazyCoconuts15d ago

Headline truncated:
"... off a cliff"

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80°

Sony May Soon Let You Decide How Much NPCs Talk In Games

Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.

blackblades21d ago

Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.

just_looken21d ago

Sony in the past has always been first at bat with new ideas/tech but in the end never fully use it or just toss it away.

blackblades21d ago

I think they did use some but yeah most usually never happened but at least they thought about it. Sony seeks things like this and other, Nintendo seek different ways of playing going by there different controler designs and console designs.

just_looken21d ago (Edited 21d ago )

some of the other stuff sony want's/owns never used
https://gamerant.com/sony-p...
https://gamerant.com/sony-p...
https://www.eurogamer.net/s...
https://metro.co.uk/2023/03...
https://decrypt.co/114754/s...

monitor/adjust game difficultly as you play
https://www.techradar.com/g...

Sony nfts
https://www.theblock.co/pos...

Pay ai to play the game for you
https://thebusinessofesport...

Oh all the above last 12 months

I just imagine a evil scientist with test subjects when it comes down to sony recent patent reports.

Kaii21d ago

Will we get dialogue options that won't spoil puzzles in a matter of seconds? :p

280°

Judge rules in PlayStation's favour in $500m patent infringement lawsuit

Genuine Enabling Technology was seeking damages, claiming the tech allowing PlayStation consoles and controllers to communicate infringes its rights.

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gamesindustry.biz
S2Killinit23d ago

Big victory for Sony. And a long time coming.

DarXyde22d ago (Edited 22d ago )

Crazy to think the savings from this lawsuit allows them to develop one AAA game.

Make it Bloodborne 2, please and thank you.

22d ago
Profchaos22d ago

Sounds like patent trolling they tried the same thing against Nintendo with the same pattern.

Motion and control input traversing over higher and lower frequencies seperate from each other allowing the controller to do both

Pyrofire9522d ago

Patents suck. Most of them are complete garbage.

Knightofelemia22d ago

So to recoup the money Genuine is going to take on Nintendo or Microsoft next. I hate patent lawyers they are some of the worst bottom feeders out there.

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