120°

Project CARS: Real-Life Nurburgring 24H Winner Slams Into Barrier At The Virtual Nurburgring

René Rast is a German racing driver and has competed in the Porsche Supercup and Formula BMW ADAC, oh and he just happened to win the Nürburgring 24 Hours in 2014 so it’s fair to say he knows how to race.

He recently shared a Project CARS gameplay video where he took the Mercedes Benz 190E Evo2 DTM to the legendary Nürburgring track.

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cargamingblog.com
PoSTedUP3337d ago

he just did what he did in real life and boom: not a great look for P.cars on the sim-side of things. it looked ridiculous to control for someone who just came in First Place in the 24hour nurburgring. was hoping this to be a good alternative to GT, was kinda excited at the thought of this and oculus or P.morph... oh well. hopfully it sells well enough where they make a project cars2 and update that physics engine.

SynGamer3337d ago

You clearly have no idea what you're talking about, that's for sure. At the end of the day, he's still playing a "game". Force feedback can only convey so much. regardless of how sophisticated the setup is, it's still hard to replicate that fear you get when driving that fast on a narrow track. He simply hit a bump at the wrong angle and stuffed it into a wall.

He was doing pretty damn good up to that point :)

PoSTedUP3337d ago (Edited 3337d ago )

i know that: its touted as a sim. the driver just raced on nurburgring for 24hours and came in first place. and he done f***** up his first lap in this "sim". in other sims (gt) its quite the contrary: play the sim and you probably wont f*** up your first lap in real life. in fact, you can become a professional racecar driver just from playing the sim. proven facts. just saying. a flight simulator will single handedly teach you how to land an airplane, it has to, or youll crash and (likely) blow up. once they nail it in real life, theyre not gonna crash land on the simulator because real life is a lot harder; that is, if the simulator is actually accurately a simulator. which in Pcars case, it apparently isnt. if it was, it was be a lot easier than real life, not harder. Pcars is ran on a beefed up N4S engine and just gives the illusion of simulation, imo. from my experience and observation.

dumahim3337d ago

" the driver just raced on nurburgring for 24hours and came in first place. and he done f***** up his first lap in this "sim"."

A) He didn't race for 24 hours. They swap out drivers through race.
B) Nowhere did it say it was his first lap.
C) Sim or not and regardless of how many laps he's done, there takes some adjustment time. No matter how good a sim is, it can't control all variables. Steering ratio, pedal placement and feel, g-forces and there's bound to be some inaccuracies in the simulation.

And believe it or not, even pros mess up now and then. Especially on one of the most unforgiving tracks in the world. There's a reason there's very few high profile races actually take place on the Nordschleife Who knows how many laps he did up to this point. Not to mention they'll likely push further in a game or sim because there's no chance of injury or costing thousands of dollars.

Dee_913337d ago (Edited 3337d ago )

dude.. you sound like a complete idiot lol.Accidents happen.
You have no experience with Pcars if you think its physics engine is just a beefed up "N4S engine".You're literally talking out of your a$$ right now.I don't even feel like going into detail explaining how stupid you sound...Funny thing is Kaz crashed in nurb 24hr qualifying last year.. and he was practicing on gt6 haha, he wasn't at fault if I remember correctly though

Anyways, I eat crap in the same spot occasionally too in GT.The sudden loss of grip and increased wheel spin ( especially since he dropped a gear) when the car goes airborne, crashing is inevitable; you have to either brake early or go in very straight and anticipate the drop and brake mid air and hope you slow down in time haha.

PoSTedUP3336d ago (Edited 3336d ago )

kaz crashed in real life, and no it wasnt his fault. accidents Do happen, hes a pro with lots of track experience. but just look at how hard it is for him to control the car, he was bound to mess up. you dont jump into sim and drive like you dont know how, almost under-steering on every turn wobbling around etc. if it were good. imo. sims are easier than real life, not different or harder. a real sim anyways. we dont have the tech to match real-life. we do have the tech to get very close, but this isnt it.

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3-4-53336d ago

Acting as if no professional driver has ever crashed in real life.

Can't believe the IQ of some people.

PoSTedUP3336d ago (Edited 3336d ago )

they have. they just wouldnt eat this corner going that fast and suddenly lose complete control of their car like that, in real life, it seems floaty. he deff had a hard time controlling the car the whole time, he almost lost control off of every turn. way too slippery. project cars physics deff feel strange like something is off from what i remember.

dumahim3336d ago

"he deff had a hard time controlling the car the whole time"

That's because he can push the car a lot harder than he would in real life since he doesn't have to worry about consequences of crashing.

"he almost lost control off of every turn."

lol, no he didn't. He was using as much of the road, and even off the road, as possible to maintain speed.

PoSTedUP3336d ago (Edited 3336d ago )

compare professionals on youtube on nurburgring who push the boundaries in real life. youll notice that 1) hes not pushing this car all that hard to be slipping every turn and 2) they dont wobble and almost lose their grip even when pushing harder than this. its not horrible, or bad even. just an eye-opener when a pro drives so sloppy then crashes. compared to people whove done nothing but train on GT and are now very skilled professional drivers in real life that "just did what they did in the game, in real life" to get to where they are. and, yes he did, he had to correct almost every turn where he, for some weird reason, started to slip either turning or accelerating off of a turn, when its apparent that he shouldnt have. judging by physics and how other cars in real life handle.

aliengmr3336d ago

Wait so, someone gets into an accident in a racing game and based on that you can determine the physics engine is broken? Wow, lol.

Armchair mental gymnastics at it finest.

Then again you think GT is the premiere racing sim, so that tells me all I need to know about your qualifications on the matter.

PoSTedUP3336d ago (Edited 3336d ago )

well yeah because it has single handedly spawned real professional racecar drivers just by playing the game.

and well no ive played P.cars and this professional looked to have a hard time keeping the car under control on Every Turn almost losing it. thats pretty weird, imo. i think he should have better control of a sim than real life. if it were an accurate sim opposed to a lesser one.

PoSTedUP3336d ago (Edited 3336d ago )

look at videos of the pros on nurburgring, they dont almost lose control on every turn nor have to snap the wheel back to correct a seemingly inevitable under-steer, on every turn, this game possesses. then come talk.

sulo3336d ago

You talk as if you know what its like to drive a race car hahahah nothing like a sim buddy not even close. a sim is still a game you dont feel anything besides the steering wheel. get onto a track and the only thing you will be thinking about is how am i not going to kill myself around this corner.

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IGiveHugs2NakedWomen3337d ago

Wow. It's obvious that the guy in control is an excellent driver so the game must need tweaking. What other reason could there be?

3337d ago
aliengmr3336d ago

Speed + loss of traction = wall for lunch.

Me-Time3336d ago

Um, hello there. Disagrees. You realize it's a question only a numpty would ask, so he's not really asking.

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3337d ago Replies(2)
GenuineGamer3337d ago (Edited 3337d ago )

He was doing algud for the majority of the lap then he obviously made a mistake. Game looks great.

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170°

Why did EA Kill Project CARS?

This video explains why we think Electronic Arts didn't see a future in the sim racing title Project CARS and promptly cancelled the fourth instalment.

Jin_Sakai531d ago

After the last installment I’d say most hardcore fans left. It’s just not that good anymore so I can’t really blame EA this time.

masterfox531d ago

because it was always a project and it never got finished :D

ChubbyBlade529d ago

Every game is a project. Your joke doesn’t make sense

InUrFoxHole529d ago

It makes perfect sense. It's obviously a play on the title. Jesus christ you must be a blast at parties.

ApocalypseShadow530d ago (Edited 530d ago )

Ask Bullfrog or Black Box or Tiburon or Studio 33 or Criterion or any of the previously acquired developers who made racing games as competition, or as developers of EA games, then eventually dissolved into oblivion or reassigned. Just ask them. They'll tell you why.

ApocalypseShadow529d ago

Oh. I forgot. Even Code Masters were absorbed into Criterion. Another racing developer EA took over.

Every racing developer either absorbed by EA or eventually destroyed by them. They either kill competition or have them in the end make Need 4 Speed for them.

MadLad529d ago

EA only cancels projects for one reason.
They didn't see enough money in it.

Kombatologist529d ago (Edited 529d ago )

Not when it's because it didn't meet some crazy margin. It's like if something doesn't make EA a billion dollars on day one (I'm exaggerating that figure of course), they swiftly put it out to pasture.

SurgicalMenace529d ago (Edited 529d ago )

Much like if you're spending money on what's a bad investment for your desired goals, you'd do away with it, if you're wise. We should try to get away from thinking we know more about business than individuals that have been doing it for decades. Perhaps you could benefit from going into business instead of wasting all of your talents in comment sections. It's clear that you're the missing piece that EA's been looking for.

MadLad528d ago

I've made a good amount of money betting on underdog investments over the years.

EA sets unrealistic expectations of their more niche developers, yet continue to fund absolute blunders like DICE and the Battlefield series year after year.

dumahim529d ago

EA butted in and messed with the formula and act shocked when it doesn't work out.

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90°

Original Project CARS creator trying to re-hire EA team

Ian Bell, the founder of Slightly Mad Studios, is aiming to hire former Project CARS employees to work on his upcoming GTR Revival project.

Sgt_Slaughter532d ago

If it's just going to be another sim-cade that doesn't do either one correctly then no thanks.

Project CARS 2 was a step in the right direction but the physics still aren't where they should have been, so what did they do for PC3? Go completely arcade. That killed the franchise.

220°

EA dropping Project CARS

From GI.biz: "EA is dropping Project CARS, GamesIndustry.biz can reveal.

The Slightly Mad Studios-developed series was launched in 2015, with EA confirming today that it has made the decision to "stop further development and investment" in the franchise.

The announcement was made internally and it's unclear at this stage to which extent staff could be affected. EA said that employees working on Project CARS will be moved into "suitable" roles "wherever [they] can.""

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gamesindustry.biz
Terry_B534d ago

Typical for EA. They buy studios that created nice games..and are sooner or later destroying them and move the people to work on the old same 5+ EA series.

italiangamer534d ago

They will put the developers on the 1000th Need for Speed for the rest of their entire careers, just like Criterion.

SurgicalMenace534d ago

To be fair, it's not EAs fault it falls directly on the consumer. Everytime these companies choose to drop a series they're met with backlash though the gamers didn't support said series enough to justify its continuation. Attempting to paint every company as evil all because they're in it to succeed is ridiculous. They have to make money just like each of us typing in this section. If a job wasn't supporting you well you'd quit and find a new one, this is the same mentality concerning series.

TheColbertinator534d ago

@SurgicalMenace

No it is their fault. They don't listen to fans and burn the franchise to the ground by introducing elements that nobody wanted instead of increasing support for said respected franchises.

I order a steak, they make a steak. 1st sale
I order a steak again, they vomit on my steak and charge me more for it. No sale.

EA in a nutshell.

Tapani533d ago

@TheColbinator Well how do you think they make the billions then?

Their fans ARE buying their games. You are just not their focus group, and I can guarantee their customer insights team is more thorough and detailed in their reaearch than any N4G commentors’ opinion on the matter. Otherwise EA would not exist as a company, and they’d be bankrupt.

deleted534d ago

The one that still hurts the most though was Criterion w the Burnout series. Acquired Criterion's tech for their own existing IP, then shut em down. It's basically parasitic. I sure do miss Burnout's crash mode!

Hofstaderman534d ago

Sounds eerily similar to another large unnamed corporation hey. I believe some EA bigwigs shifted to that company back in the day, would explain the similarities.

rlow1533d ago

Must be talking about Sony

peppeaccardo534d ago

and instead they come out with that piece of shit of Need for Speed which looks like an Anna & Barbera cartoon. C'mon .... PC2 was my go to game for VR racing and the first one i played for tens of hours. i was so lookiing forward to PC4 after that failure of PC3 ... what a shame EA, they are bombing all the good games and stick to the garbage ones. EA when you think you have reached maximum of disappointment they top it off with style .... screw them!

SurgicalMenace534d ago

Need for Speed continues to sell so why would they get rid of what's producing what they need to maintain stability?

EazyC534d ago

What they did to this series was idiotic. The premise was great -- a sim/simcade game that GENUINELY got developed in line with its community. There is a huge gap in the market for this...I mean, PD hasn't listened to fans at all over the last year with regard to simple Gran Turismo 7 tweaks. Sim racing fans are screaming for a title where they actually give a shit about their users.

Project Cars 2 was genuinely on to something, it just needed some refinement. But instead they followed up by selling off to EA with a braindead GRID clone with Project Cars 3. Again...idiotic.

SurgicalMenace534d ago

Well since you're the authority on properly managing a million dollar company, why don't you just call them to let them know of your divine wisdom?

Hardcore sim racers are the ones who are competing acrossed the globe, no company in their right mind would focus on a forever moving casual market. They have to focus on those dedicated to supporting their efforts. Notice how you're speaking from a perspective of self opposed to the collective. Perhaps they sold out because they, like us, needed the money knowing that they could reinvest it into something new. PC was a decent racer but very few people mainlined it over GT or Forza.

EazyC534d ago

I'm not a divine authority but I notice a pattern where these huge corporations turn completely tone deaf of what the "average fan" wants.

vallencer534d ago

Hate to break it to you but project cars 3 was published by Bandai in 2020. EA didn't buy codemasters, which owned slightly mad studios, until 2021. Either way the sales were super poor for the game and it's not surprising EA would just drop the game. BUT it still sucks because it's one less sim racing game on the market. Especially because the first 2 were really good.

Tzuno534d ago

and focuses more on cartoon network games

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