After The Order: 1886 fiasco, it seems clear enough that linearity is looked down upon these days. Does this spell trouble for Naughty Dog's title?
A stunning Uncharted Unreal Engine 5 imagining has been released, featuring cutscenes, platforming, combat, stealth, and vehicles.
Created by Daniel Arriaga, a level designer at MachineGames on the upcoming Indiana Jones game, this fan concept is a solo developer project.
This Valentine's Day got me thinking of some of my favorite video game couples. Specifically, Nate and Elena from the Uncharted Series.
Push Square's editorial team delve into their favourite PS4 games.
Great, now we are done with The Order 1886, its time for Uncharted 4 to take the heat.
On Topic: I think the demo was already open enough.
They already said they were making it more open, didn't they?
Yes, because linearity is the only reason 1886 was slammed! Let's forget that Uncharted has always had top shelf gameplay, engaging and meaty campaign AND an industry inspiring multiplayer to go along with its cinematic delivery and linearity!
Trying to compare the two games is an insult to what Naughty Dog have done to further the genre. The Order was a major step back and I hope that is not where cinematic games are headed and I trust ND to prove that later this year.
The Order was simply a glorified graphics tech demo and the lemmings lapped it up because they believe graphics are the most important aspect of a great game.
Will Halo 5 get slammed for being linear?
Will Rise of the Tomb Raider get slammed for being linear?
Will Quantum Break get slammed for being linear?
Answer: No.
Being linear has never stopped games from being masterpieces