Maximum PC: The future of AMD's Mantle is up in the air since AMD recently told developers to focus on DirectX 12 instead. However, it doesn't appear as though AMD is ready to completely dismantle its API, which will have a future in Vulkan, the next version of the OpenGL API. You may recall that Oxide Games was a big proponent of Mantle -- check out our interview from a year ago. How does Oxide feel today? To find out, we headed to Oxide's booth at GDC and talked about a number of things.
The long-awaited follow-up to the critically acclaimed real-time space strategy is being created by developers from the original team with a new, bespoke engine.
After years, a sequel to the notorious Star Control franchise, Star Control IV, has finally been confirmed to be in pre-production planning by Stardock.
Yes, I loved the first game. I really hope they have a good budget to everything they want into it. A lot of found memories battling ships in the multi player.
At GameStack Live, Microsoft announced and released the new DirectX 12 Agility SDK, which delivers DX12 Ultimate features to a larger base. There will benefits for Xbox, too.
Pretty cool. Should help devs adopt more modern rendering techniques on both PC & Xbox rather than have to target old versions to cover the majority of their users.