At GDC 2015, Microsoft revealed a new, complete indirect dispatching draw solution that can be used by all DX12 hardware from Feature Level 11 and up. This new draw solution replaces DX11’s DrawIndirect and DispatchIndirect, and brings major performance improvements to the already incredible performance that DX12 can achieve.
At GameStack Live, Microsoft announced and released the new DirectX 12 Agility SDK, which delivers DX12 Ultimate features to a larger base. There will benefits for Xbox, too.
Pretty cool. Should help devs adopt more modern rendering techniques on both PC & Xbox rather than have to target old versions to cover the majority of their users.
DSOGaming writes: "NVIDIA has just released a brand new driver for its graphics cards. According to the release notes, the NVIDIA GeForce 451.48 WHQL driver adds full support for the DirectX 12 Ultimate graphics API. Additionally, this driver supports Hardware-accelerated GPU Scheduling when used with the Windows 10 May 2020 Update."
DSOGaming writes: "Microsoft has released the highly anticipated May 2020 Update for Windows 10. This Update brings support for both WDDM 2.7 and DirectX 12 Ultimate. Moreover, it packs some Xbox Game Bar improvements."
Crash restart lockup repeat. Windows. Wonder what will happen to people who take health advice from its creator.
As a note: WDDM 2.7 requires you to have updated drivers (which currently no official WQHL driver w/ support is available for Nvidia yet. Only development branch 450.xx). Also you need a 7th gen or newer Intel CPU w/ igpu, or a 10 series or newer Nvidia GPU, or latest AMD offerings.
Last time I update, the ethernet driver wasnt available so no matter what (even factory reset) I can't go online. The only way to update is to go online lol. Well I always wanted an offline laptop, so I guess got what I wish for :/
I believe DX12 will be something good for the Xbone, but it's way too overhype by the fans like it's going to be bigger than itself
The proof will be in the pudding. As developers start using it like Mr. Wardell has, we will see more evidence of what DX12's impact will be. I have read some comments from developers hyping DX12 more than Xbox or PC fans.
I am reading so great things, and even seeing some real-time videos of early usage. But something inside is asking for more. Maybe I need to play s 15 minute demo of a real game , even in beta.
But don't take this to mean I am not excited or don't believe the hype. That would be the WRONG conclusion. I just hunger for more direct interaction and don't want the long wait.
Maximum PC has an interview with a game demo running DX12. It seems to be running on a Kaveri APU with a R290. One of the guys showing the demo says that it is GPU bound. That is a ton of GPU to be bound by chip like a Kaveri. That alone should give you an idea of how much DX12 boost a APU. Also see the Viking village demo on Intel integrated graphics which are considered weak compared to AMD graphics on their APUs. Even one of the Microsoft presenters admitted they have downplayed information in one instance to keep expectations in check. It's beginning to look like their ideas are working.
It would be a mistake to think that DX12 will give zero improvements to the XB1. It is just as silly to believe that the PS4 won't receive a similar update to its software.