150°

New Project Morpheus Prototype Shown at GDC

VRFocus- For the past year virtual reality (VR) fans have been referring to Sony Computer Entertainment’s (SCE) head-mounted display (HMD) for PlayStation 4 as Project Morpheus. The company revealed the device with that codename as a prototype at the 2014 Game Developers Conference (GDC) in San Francisco, California, USA. A year later and SCE has returned to GDC to showcase a new version of Project Morpheus.

Pandamobile3394d ago (Edited 3394d ago )

Interesting to see that Sony are actually making good on that ridiculous 120 FPS comment from years back.

BitbyDeath3394d ago

Yea, 1080P was a given but did not expect it to be 120FPS.
Impressive.

lameguy3394d ago

The screen refreshes at 120Hz. Games that fail to meet that will be provided similar treatment to 24fps TV when you use the 60fps option on "smart" TVs (soap-opera effect)

jhoward5853394d ago (Edited 3394d ago )

That's 60fps for each eye. combined,"120fps"

yewles13394d ago

jhoward585 nailed it. It's just like those PS3 titles that pulled it off like SSHD.

-Foxtrot3394d ago

So how do you activate the TRON cycle?

sonic9893394d ago

i am not interested in VR or AR .
but congrats to sony for their amazing work hopefully more good news to come in the coming months .

lameguy3394d ago (Edited 3394d ago )

For those that have used VR, how do you think it will apply to non-FPS genres? Will it work well for 3rd person or top-down games?

Also, titles like Hellblade (according to their dev diary) are prototyping various character movement systems and much of it looks to be non VR friendly. I wonder if the added realism of restricting the camera movement for VR will have good gaming ramifications outside of FPS and flight/racing sim games.

Jdoki3394d ago

This is a good question.

Looking at the price of the Oculus dev kit, it's pretty clear that these devices are not going to be cheap - so people will want to use them with the widest number of titles.

FPS, driving games, flight games are a no-brainer. RTS games could be good as looking down on the battlefield would be neat. Sports games could be interesting (First Person view in Madden, FIFA, MLB : The Show etc??)

I think that in 3rd person games the effect will still work well, but be slightly less immersive. In that case the device becomes less 'Virtual Reality', and more 'Alternative type of screen'.

I assume that the Morpheus can be used as a regular display as well as a VR unit - so for non-VR games it could be a case of the Morpheus just presenting the game as if it's on a large HDTV screen.

jhoward5853394d ago

120fps in mind. MMMM, sounds like Project Morpheus could be a future proof device.

PS5+Project Morpheus= greatness

elazz3394d ago

Yeah, or maybe the internal processor copies each frame that's being played twice. Then you don't need that extra juice.

Hopefully this device will also be compatible with PC

jhoward5853394d ago (Edited 3394d ago )

Like you said, Project Morpheus should be compatible with PC b/c I think oculus is going to run circle around Morpheus all day long.

Could you imagine: 2video cards + dx12/mantle+ Oculus = Fun.

Edit: I agree with the disagrees on my i made commit above this one. 4k VR will most likely be the next tech next gen.

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200°

Sony shares big new PS Plus stat, but not the one we want to see

PlayStation Plus has improved the split of PS4 and PS5 players on its priciest tiers, but Sony continues to hide total subscriber numbers.

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theloadout.com
mandf17d ago

lol acting like it’s equivalent to ms numbers

Mr Logic17d ago

Uh...They're definitely not equivalent.

"Microsoft’s Xbox Game Pass service now has 34 million subscribers."

"the total number of PS Plus subscribers across all tiers was 47.4 million"

darthv7217d ago (Edited 17d ago )

That PSN number seems like it should be much higher... especially when you consider that PS4 alone has a sell through of over 117m. To not even be at least half that is rather interesting.

To the XB side, having 34m to an install base of roughly 50m (XBO sell through) or even 85m (360 sell through) is a greater percentage of unit to member ratio than PSN.

bloop17d ago

That's not the "gotcha" you think it is Darth.

darthv7217d ago

^^it's not supposed to be bloop.... it's just an interesting observation.

Einhander197217d ago

darthv72

"That PSN number seems like it should be much higher... especially when you consider that PS4 alone has a sell through of over 117m. To not even be at least half that is rather interesting.

To the XB side, having 34m to an install base of roughly 50m (XBO sell through) or even 85m (360 sell through) is a greater percentage of unit to member ratio than PSN."

Have you ever heard of a PC before? I hear they are pretty popular.

fr0sty16d ago

MS started lumping gold subscribers in with those GP numbers... keep in mind.

+ Show (2) more repliesLast reply 16d ago
shinoff218317d ago (Edited 17d ago )

What. Definitely more os plus subscribers but that makes sense due to actual console sales

Darth the difference between the bases are huge your right but you gotta think. Ps players buy more games, where as the Xbox base relies on gamepass for their gaming. So it makes perfect sense

darthv7217d ago (Edited 17d ago )

What makes perfect sense though? You say PS players buy more games... so then logically there should be more PS+ subscribers given the increased number of online multiplayer games in the PS4 generation alone. The PS4 was the first time that + was required for online play much like Gold was for 360 users.

Keep in mind we are talking subscribers, not simply XB/PS users. I assume you meant to say offline single player games, which is most likely true as well. That gen also saw a significant increase in games with an online component comparted to the previous gen.