arstechnica.com writes: "The new API was created to make it a better fit for modern hardware: GPUs are complex, highly programmable devices, and CPUs have abundant cores and multithreading support.
It represents the fourth graphics API aiming to offer this kind of control and the performance gains that come with it. AMD's Mantle, Microsoft's DirectX 12, and Apple's Metal were all developed with similar goals in mind. However, these are all platform limited in one way or another; Mantle only works with AMD GPUs, DirectX 12 only works in Windows, and Metal only works in iOS. Vulkan will span both GPU and operating system vendors, continuing in the footsteps of the cross-platform, vendor-neutral OpenGL before it."
Shenmue: Reclaiming the Path is a fan game using Dreamcast-era visuals, and tells a new story within the Shenmue saga taking place in both Hong Kong and Guilin. Its expected to release on September 16th.
While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.
CCP Games has unveiled an ambitious roadmap for their sci-fi MMO EVE Online in 2024, headlined by the massive Equinox expansion set to launch on June 11th.
I'm just slightly annoyed that Khronos named their graphics language Vulkan...
I like it sounds like a villain.
Great news all around. No no matter what api things are going to be streamlined! The future is bright as hell for PC's!
Just purchased an i7 4790k and 16gb 1866 ram to go along with my gtx680...excited for progress.
AMD is supporting current Mantle development still, but for the future they recommend supporting either DirectX12 or Vulkan.