GR:
Episode 2 of Resident Evil: Revelations 2 was better, albeit marginally, if for no other reason than Capcom made the determination it couldn't get any worse. (Even though it could. I mean, we've all played Resident Evil 6, right? It could have gotten worse.)
The first thing to note about Episode 2 is that the difficulty ramps up, and while it doesn't seem like much at the beginning, about midway through Claire and Moira's mission, I was simply praying to the gaming gods for some mercy. There were a couple of times I had to face my own embarrassment of having to do a particular section over and over. During a specific chase scene, it took me ten failed attempts before I actually got it.
New Gamer Nation:
The Resident Evil series will be celebrating its twentieth birthday in a few months.
Twenty years. They grow up so quickly don’t they? It’s just a shame that they all can’t grow up to what we always want them to be and in Resident Evil’s case, that turned out to be a rather misbehaving child.
1996. It seems an absolute eternity ago when Resident Evil was first released by Capcom on the original PlayStation platform and every single one of us has distinct memories from that game. The eerie mansion, the first sight of that zombie with the intense cut-scene and the very clever plot which was forever unfolding. It defined the survival horror genre. Not only did it give gamers across the globe genuine frights, things only got better and more frightening, when nearly two years later Capcom brought us Resident Evil 2. Some argue (and I too agree) this was by far the best game of the entire series. There was some genuine thought as far as the story was concerned with this release and without spoiling the story for those who haven’t played it (yes, there are still some people out there!) the plot twists and gripping narrative certainly made this game one to remember. But again, it left us with memorable scenes and characters, such as the Police station, the laboratory and people like Ada.
Great read and completely agree on the "guinea pig" scenario for Umbrella Corps and Resident Evil. They could have used that manpower to put something more akin to the genre, preferably Lost Planet, but Capcom is hoping the title will sell by name alone.
When I first heard of Umbrella Corps, I thought it was a game focusing on one of the series most underrated characters, Hunk. A true survival horror starring him is long overdue......
RE7 better be good. After replaying RE HD and RE0 HD, I confirmed what I thought all along, I don't like the newer RE games. With Resident Evil 5 though, they made one of the greatest games ever made IMO. But not the main story that was trash, The Mercenaries in that game kept me hooked for nearly 6 years.
Then with RE6, the story became a quick time event simulator, and they just butchered The Mercenaries in that game. Ripped out all the stages for DLC, and put in that stupid counter system. Made it so that you have to keep bosses alive to get high scores. RE5 Mercenaries was all about speed, how good you were at killing as fast as possible and how good of a game you had determined the score. With RE6 you're at the mercy of the counter system and it's f***** boring.
I liked Revelations 2 though. I think it was a massive step in the right direction. Not perfect by any means not even close, certainly can't compare directly to the big AAA games, but I had some fun with it.
Resident Evil Revelations 2 is an all around solid and engaging game that caters to both new and old fans of the series with an incredible storyline and favorable interface.
Open environments and new enemies are promising, plot still leaves players wanting.
Episode One review: http://telkomgaming.co.za/r...
I don't like the fact that you HAVE to buy the next episode because of the cliffhangers at the end. If the game was good by itself, people would buy the next episode anyway. Capcom is just money grabbing with this.