MMGN.com: The team behind ScreamRide, Frontier Developments, which is perhaps best known for its RollerCoaster Tycoon games, says the game has more than 50,000 individual pieces in the mode.
The game runs surprisingly well, without so much as a stutter or framerate drop during the game's more demanding moments, particularly during Demolition Expert. Check out the video below for an example.
While the destruction looks cool, i don't know why this cant run on 1080p. Its not that hardware extensive i think.
But overall the game looks like a great mindless fun with cool blowing stuff.
Resolution shouldn't be a debate. Not to the level it indeed is.
But then again particle effect should be one either.
The Order already shows that graphics have become too much of a thing. That there's no balance between gameplay. Though given how even gameplay much less reviews don't seem to be factors in how well that game is selling - who knows.
Its all BS.
This game is very taxing on the x1 CPU, which handles the geometry, physics, and collision engine.
Though, the graphics isn't all that which isn't an issue if the game run on an older DX api.
Dx12 can change that of course.
Tear in eye thinking of the destructive joy that was Red faction Guerrilla online or single player killed may a player with a falling building.
This game is knocking it out the park with the review scores, another good Microsoft exclusive this gen. Looks a hell of a lot of fun.