TwoDashStash: "The story begins with you as a human hunter. After accidentally shooting a fawn, rather than the buck you were aiming for, you are punished by the mighty Deer God and forced to live as a fawn. The Deer God will be watching your actions as you attempt to atone for your sins. That’s a fancy way of saying “we put a moral choice system in the game”. Really, it’s just based on what types of animals you kill, and although lackluster in its implementation, I’ll take it over the obnoxiously heavy-handed morality systems in most games. As far as I could tell, it had little to no effect on gameplay."
The Deer God, the breathtaking 3D pixel art adventure from Crescent Moon Games and Blowfish Studios, will find new life on store shelves this February with a physical release of the PlayStation 4 and PlayStation Vita versions from distributor Red Art Games.
VGChartz's Adam Cartwright: "As time went on it became clear that many of these projects were hobbyist titles and a large amount of the developers had never actually researched the practicalities of launching a game on Vita, leading to an ever-increasing number of cancellations over the years. And yet some delivered. It’s this I’m aiming to examine in this article – how many projects succeeded in reaching the Vita, how many failed, and how many are in limbo, as well as a conclusion on the overall state of Kickstarter (and other crowdfunding sources) on the handheld."
Omar from SwitchEra.net writes: "I really wanted to like The Deer God, but with its combination of death traps and ineffective mating system I just couldn’t bring myself to enjoy it. The Deer God tells the story of a hunter who gets killed by a wolf. Upon reaching the afterlife he is greeted by the Deer God and reincarnated and given the opportunity to atone for his crime of being a hunter."