A new entry in the Life, The Universe and Gaming recurring column from an EGMR author, in which the likes of Peter Molyneux, Anita Sarkeesian, The Order: 1886, and #GamerGate are discussed, with the overall question being: Why are there so many double standards in gaming?
A sequel to Sony and Ready At Dawn's action-adventure game, The Order: 1886, would have featured larger-scale battles as well as multiplayer.
I missed it when games use to have a multiplayer to them.
Hope Sony revives the game at one point
Why add multiplayer when the single player (despite enjoying it for what it was) had flaws?
You'd work out the issues with how you craft the single player then once you’ve perfected it do multiplayer after.
https://www.videogameschron...
"Two sequels were planned for the franchise, The Order 1891 and The Order 1899. While the third game was never in development, Weerasuriya says he had planned where the story of the franchise was planned to go, if he had been able to develop the full trilogy."
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Alas, we'll also might never get the PC version of 1886, which is currently residing in some dev's hard drive, nearly ready for a release if required.
It’s a shame we didn’t gave its chance to this franchise.
Game world was very interesting, and gameplay could have evolved to a major hit with sequels.
Not even speaking about graphics that were way ahead of their time.
I think MP being co-op would’ve been awesome. Essentially, I always viewed this as Sony’s take on the Gears series.
However, it really failed to measure up to what I expected. I definitely saw the potential but there were some things that really bogged it down for me like the forced slow walking segments (which I know was to hide loading), the repetitive warehouse werewolf fights, not enough variety in enemies, oddly we fought more humans than Darkstalkers, and the stealth sections were infuriating.
One thing there’s no denying though, this damn game was a looker. Such a shame at the wasted potential.
Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.
Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.
I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.
"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.
"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."
Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.
Nor do I see how the field of view thing is relevant to the discussion.
WTMG's Leo Faria: "After finally playing the now decade-old The Order: 1886, what do I think about it? Is it really worthy of all the hate it has received over the past decade? Or is it some kind of hidden gem? I honestly think it falls somewhere in the middle. I loved the setting, the story is initially fine, the combat isn’t half-bad, and the potential for some awesome world building was there. It was all bogged down by too much ambition against a tight deadline, as well as poor marketing. As a result, it’s short, full of plotholes, infested with QTEs, and not exactly memorable as a whole. As a game you can grab for less than ten bucks today, I absolutely think it’s worth checking out. It’s one hell of a wasted potential, but for such a discount, I had some fun with it, and I’m sure you will too."
Great setting, great graphics, even decent gun play, but what a trash of a game. The fuck were these people thinking? We could've had something like an Alan Wake 2 meets Mass Effect 2 style game. With investigations, creepy locations to uncover and explore, people to talk to and even recruit, clues to uncover and connect, monsters to slay, side quests to get lost in, and a more expansive lore to go with it.
Instead we got a shitty AAAAAAAAA Third Person Pew Pew snoozfest. Awesome.
Im back again to simp for The Order, if ya like games well grounded in their reality with consistency in everything it does then I recommend it if ya haven't played it. Play it thru emulation or on your PS it don't matter just play it.
A great game run down by the media for it's price vs length - Which was understandable, but it shouldn't of been the be all and end all.
At the right price this was a great game & deserved a sequel!
I enjoyed this. I think the complaints were the length if I remember. Nothing wrong with a short good game, at least to physical copy owners 😅
Despite the many failures of Peter Molyneux, I'll always have fond memories of Bullfrog Productions and Populous, Syndicate, Powermonger, and other games that came from the studio like Theme Park and Theme Hospital.
This article nails it in my opinion :)
People did the same with Heavy Rain and the Walking Dead
People blasted Heavy Rain for X, Y and Z yet praised it in the Walking Dead games
I'm gonna say something here, it has become apparent that gaming websites and game bloggers on the whole have little to no understanding of what consists of proper reporting and personal responsibility.
To the blogging troll who wrote this article I'm gonna give you a piece of advice. The day you decided to write for an online news site, whether it be gaming, general entertainment or a site advising people what type of toilet paper to buy, you assumed a responsibility to the public and to yourself to uphold a certain ethical standard.
I know professionalism is probably a word you haven't heard before nor would probably ever care to hear but you should still try and practice it regardless. You do not refer to people who are reading your articles (even if you are aiming it at a minor group) as sony fanboys, microsoft fanboys or nintendo fanboys. It reeks of immaturity, stupidity and unprofessionalism.
Leave those terms for the forums and comment sections of articles. It should not be used by the people who bring us the news and who we expect to be unbiased, fair and of a higher moral standard. It doesn't matter if the gist of your article is correct or not. Using terms that are used in online mud slinging contests to refer to anyone in the community is inappropriate for someone in your position. Grow the hell up.
First let me say to egmr, on the topic of religion, that's a little above your pay grade, too many people who know very little on history , religion & don't even read the bible think they can define it, let's just stay in our lanes and talk about video games.
Now that, that's out of the way. Now let's just admit, even though I haven't played the Order, the things you can see with your own eyes from trailers reviews and previews can tell you, this game is not a 10 or a 9, maybe not even an 8.The brain is referencial, this is how we think, and how we learn, reference to picture and sound. So whatever a journalist defines as a negative or positive sets a precedence. So when I play Little Big Planet, and a journalist defines it's jumping as floaty, and says that is a negative, then I play Mario 3D land, which has perhaps, THE MOST FLOATY JUMPS, I'VE EVER EXPERIENCED, and it's not even mentioned, I start to understand why people love some of these archaic Nintendo games... just Nostalgia. That emotion trumps all critical thinking, and and for a 31 year old man who moved on from Mario at a young age, I will never share the sentiments of these journalists towards Mario or Zelda, because I'm always looking for the next best thing, while they want improvements on their childhood heroes. I don't know call me heatless I guess...
Anita...
People like her make me want to jump into a portal back to 2004.
Ugh.