How does one create a strategy game that doesn’t require you to multitask at six battlefields at once while trying not to fail your mission miserably? Well, one way to go about the given task is to remove the control from the player altogether, and focus instead on pre-battle strategizing and careful unit management. Gratuitous Space Battles was one such game, and was met with considerable success. Now, a sequel is in the works and it’s looking to improve upon the original idea in every way possible.
From GameWatcher: "Longtime developer Cliff Harris released his spaceship battle indie sequel Gratuitous Space Battles 2 on Steam back in April 2015. The game received middling reviews from critics and fans, and admitted on his blog that he has stopped supporting the game."
Indie game developer and Gratuitous Space Battles 2 developer cliff harris explains how he was not happy with some of the visual effects in the shipping build of GSB2 and how he programmed new versions to make them look better.
Thew developer of Gratuitous Space Battles 2, the space strategy game has added a new feature where you can add custom textures to any component of your ships in the game, and share them online. Weirdly, he demonstrates this by making senator ron paul's head rotate on a space battleship.