Having been in the games industry for a long time, and an Indie Developer since 1997, we were happy to talk with Cliff about his upcoming game Gratuitous Space Battles 2 and his thoughts on the industry in general.
TR: With the Gratuitous Space Battle Series, you seem to have taken on more of an admiral backline who has to set up strategies and then observes compared to most games more hand on approach – what led you to that type of decision?
Cliff: It comes partly from the fact that no other games do this, but also because I find big RTS battle games are nor tactical or strategic at all, they are arcade games. Starcraft is an arcade game, aimed at kids with fast fingers, and as an older, and less frantic gamer, I want to be able to plan and strategize and win the battle the way napoleon did, not by clicking 200 APM. So I guess it’s for older or more chilled-out strategy game lovers :D
From GameWatcher: "Longtime developer Cliff Harris released his spaceship battle indie sequel Gratuitous Space Battles 2 on Steam back in April 2015. The game received middling reviews from critics and fans, and admitted on his blog that he has stopped supporting the game."
Indie game developer and Gratuitous Space Battles 2 developer cliff harris explains how he was not happy with some of the visual effects in the shipping build of GSB2 and how he programmed new versions to make them look better.
Thew developer of Gratuitous Space Battles 2, the space strategy game has added a new feature where you can add custom textures to any component of your ships in the game, and share them online. Weirdly, he demonstrates this by making senator ron paul's head rotate on a space battleship.